a good london tube layout?

johnslavik

Trainz Of ATL
i recently downloaded two tube routes and they were awful. the track was uneven and loose, there was no tunnel, just track (??????) and there were signals every ten meters. so i am asking you, can i get a detailed, realistic route for ts 10? the route MUST work with ts10, no faulty dependencies, or offsite content, and it must have stations unerground and sunken track. thank you!
:D
 
i recently downloaded two tube routes and they were awful. the track was uneven and loose, there was no tunnel, just track (??????) and there were signals every ten meters. so i am asking you, can i get a detailed, realistic route for ts 10? the route MUST work with ts10, no faulty dependencies, or offsite content, and it must have stations unerground and sunken track. thank you!
:D

The signals on LUL are quite close together, it allows them to run a super-frequent service, although they are most likely not 10m apart.
 
OMG, it's in the Auran shop, thanks my good man. I'm off to buy it now and I may be away for quite some time. :wave:
 
You might also want to read some opinions of WOS3 at UKTS.

http://forums.uktrainsim.com/viewforum.php?f=287

Like all the TML games it has its good points but is also let down by a number of flaws.

With the imminent (and sad) demise of the A60 stock I was considering building a section of the Met, probably out in the country section, as a kind of homage to the venerable old trains. Might even take it out to Verney Junction, just for a laugh. However I'm currently tossing the idea back and forth between a couple of others and also whether to build in TS2010 or RW, as I have some doubts as to whether Trainz is the best medium for a heavy trafficked urban line where the player train needs the discipline of a proper timetable and independent AI control of the signals and routing.
 
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