A Couple of Questions.

Expyker

Uhmm.... Enthusiast?!
Howdy yall,

I am new to trainz and have been having a blast getting frustrated at trying to build my own layout. So I have a couple of questions about that. Forgive me if this is the wrong place to post this.

I am using Trainz 2010 EE, on an Asus G73JW. It has Quad core Intel i7 3.33 MHZ CPU, 8GB RAM, Nvidia GeForce GTX440M CUDA 1.5GB GPU.

First question, Why do a lot of the locos and rolling stock have black textures? Its like they have no textures at all, yet when I open them for edit the TGA files are there. I have tried converting them to BMP and it made no difference.

Second question, Is it possible to take a Std Gauge loco and swap out the bogeys with NG3 Bogeys. And if so, how would one go about doing that?

Thank you all for the responses
 
Are you using DirectX or OpenGL? Can you run a TrainzDiag test for us and post the results here? It is a file in your Auran/Trainz directory in the Bin folder.

Bogeys are switched by replacing the kuid number for the bogey you don't want with the number of the one you do want, this must be done in the locomotive's config file.
 
Welcome to the facinating and adictive Trainz !!

Assuming NG3 bogies exist for the loco, then yes simply changng the KUID numbers of the bogeys in the loco config will do it. If they dont exist, then you can ask the original creator if he/she has some NG bogies, or will make some, or make them yourself (not an easy task)
 
I think (if I understand it correctly) the black textures issue is a hardware compression problem that usually happens during committing.

To fix this, you will need to go into the Settings box in Content Manager, click the Miscellaneous tab, then untick the box labelled 'use hardware accelerated texture compression' then click Save.

Once this is done, you will need to open the affected items for edit (Right-click item, select Edit, click Open for Edit) and re-commit them to repair them.

Shane
 
Is this what you are looking for?

CPU Speed : ~1.85 GHZ : Passed
CPU supports SSE instructions : Passed
System Memory : 8116 MB : Passed
Hard Drive Space: 55.04 GB Free : Passed
OpenGL : Version 4.0 : Passed
DirectX : Version 10.0 or later : Passed
Desktop Mode : 32 bit colors : Passed
Card Type : GeForce GTX 460M/PCI/SSE2 : Passed
Video Driver's Age : 5 months old : Passed
AGP Memory : 2559MB Free : Passed
Total Video Mem : 4063MB : Passed
Stencil Buffer : 8 Bits : Passed
Multi-Texturing : 8 Textures : Passed
Texture Compression DXT : Passed
Texture Combiners : Passed
Vertex Shaders : Version 3.0 : Passed
Pixel Shaders : Version 3.0 : Passed
Bump Mapping : Passed
Spherical Environment Mapping : Passed
Cubic Environment Mapping : Passed
Vertex Buffers : Passed
NVIDIA driver compatibility : Passed
Monitor: No compatability problems detected : Passed

BTW I am unable to download new drivers for my video card right now. Internet here in Afghanistan is SLOW! Gonna have to wait until I get back.
 
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Also, follow the instructions in my post further up this thread, as you have one of the NVIDIA cards that has texture compression issues.

Shane
 
Ok, black textures problem is solved. Thanks shaneturner12. Now if I can wrap my head around this reskinning thing I will be well on my way to creating the Central Kentucky RailRoad
 
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