Recent content by rjbradley

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    The Canadian Thread - Hi-Res images

    A bit more progress in and around Eureka Gulch. GNR and KVR trains pacing each other about a half mile from the Gulch. The KVR track is level at this location. The GNR track is on a 2.5% grade. Both tracks are at the same elevation at the location of the KVR depot, where an interchange track...
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    The Canadian Thread - Hi-Res images

    A few more progress screenshots. KVR #3 arrives at the wye just west of Republic with Morning Glory Mine ore loading platform behind. GNR ore train along Mud Lake, above Eureka Gulch. Last shot, I've been experimenting with changing the ballast texture on the track I am using. The dark...
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    The Canadian Thread - Hi-Res images

    Ok this one is a bit of a stretch for this thread, but there is Canadian content. Great Northern empty ore train reversing uphill on Bridge 15 crossing Granite Creek, towards the mines in Eureka Gulch, Republic Mining District, Ferry County, Washington. KVR passenger excursion in the...
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    The Canadian Thread - Hi-Res images

    I have uploaded a new video to YT for my route. It follows a freight train from Castlegar to Nelson in British Columbia's interior, a distance of almost 26 miles. Here's a screenshot at Taghum, 4 miles west of Nelson, crossing the Kootenay River. Here's a link to the video:
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    Can't move a placed consist

    It seems to be related to the other issues people are having with track associated items. I deleted the track I use, then re-installed and moving consists works fine now. I hope this doesn't mean that every type of track in the database has to have this done if I ever want to use it in the...
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    Can't move a placed consist

    So a couple of pictures to illustrate what it is/isn't doing. First picture - placing a consist. This works fine. Now to try to move the consist to a new location along the track. In pre-SP5, the consist would follow the track, changing shape to follow the curves of the track. Second...
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    Can't move a placed consist

    I've updated to the latest Trainz Plus. I wanted to place some 1 mile consists end to end to do some measurements. Placed the first one, but when I tried to move it to the correct starting point, it wouldn't stay at the new location. It always snaps back to the original placement point. Also...
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    The Canadian Thread - Hi-Res images

    Kettle Valley No. 2 northbound at Ward Lake, near Grand Forks, B.C.
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    The Canadian Thread - Hi-Res images

    Columbia River Crossing at Castlegar, B.C.
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    Grading Terrain and Water - S2.0

    So I now have a method that works for me to grade a river. Basically just set the grade angle similar to the path of the river. Then bring the ground level up to the same height as the water at that location. Then start adding water where the ground and water are at the same elevation...
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    Grading Terrain and Water - S2.0

    So I want to create a meandering river at a constant 0.5% grade, but when I use the grade setting for ground height or water, it only grades in one direction, set by the angle. If I change directions the grading stops or even worse it starts going the opposite grade. Is there a way to have...
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    Mixing HD Terrain and 10M Terrain

    Well I have to give up on the HD Terrain for now. Just for curiousity, I converted the whole route to HD Terrain. The size was not as huge as I expected it to be. It topped out at 3.8GB. All of the visual artifacts disappeared and the jelly like motion of the PBR textures disappeared...
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    Mixing HD Terrain and 10M Terrain

    I thought it was a good idea until I had a look after the fact. The screenshot below is typical of the seam between the two types of terrain in a mountainous region. Never had an issue with visible seams between 10M and 5M. Now I don't know which way to go. Go back to 10M and 5M or press...
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    Smoke Effects Do Not Layer Properly

    Thanks MasterTracklayer for the background on the issue. I may still send it in as a bug report just to see what N3V suggests. For now I'll have to try to keep the effects from crossing each other's paths as much as possible when placing them in the route. @p-dehnert I already had the...
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    Smoke Effects Do Not Layer Properly

    So I have been experimenting with using the Smoke effect and have noticed that in many cases, the game engine does not layer the effects correctly. By this I mean that a smoke effect which is behind another smoke effect will sometimes be obscured by the effect in front and sometimes it will be...
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