Recent content by K163

  1. K

    modern buildings

    Hi all, I'm looking for a style of modern (say 1990 - current) buildings. Mainly low rise apartment blocks (say max 5-6 storeys) and small industrial buildings, thinking those small warehouses/workshops that have on site offices at the front, usually built on mass in industrial estates. Does...
  2. K

    Interlocking tower issues

    Hi all, I’ve got a large yard with a total of 56 paths over two towers. For some reason lately all paths out of the loco depot and the platforms will get all signals to green, except the one right in front of the train. If i proceed anyway, then once i reach the first points, all of them...
  3. K

    Issues saving changes

    Hi all, Recently when I save changes to a route, it only saves as a session, not the route as default. EG by default (editing the route off the main menu, as appose to editing by editing the session) I've only got 12 paths programmed in on one interlocking tower, yet in a session the same tower...
  4. K

    Interlocking tower paths

    Hi all, I'm having issues setting up some paths. I have express up and down lines, and local up and down lines (4 total). I have crossovers at a junction where the lines split from each other (becoming lines A and B), and in between the diverging lines a workshop. When I set up the paths, for...
  5. K

    setting default commands

    Hi all, I was wondering if there was a way to pre-set what session commands I want to use without needing to re-select them every time I edit the route? Cheers Craig.
  6. K

    Austral Bay issues

    Hi all, I’ve just downloaded versions 2-5 of Austral Bay. For some reason the terrain is flat and lacks any textures, meaning the track and scenery is all floating in mid air. Anyone know how to fix this? The Cheers Craig.
  7. K

    Multiple tracks

    Hi all, Just wondering are there any tracks in the DLS that have the modern visuals (TRS19 level) that have splines that allow 2, 3 or 4 tracks simultaneously like the tracks in the old versions of trainz did? I find I lose interest in laying even track when I need to lay every road...
  8. K

    AI commands

    Hi all, I'm trying to get an AI to drive to passenger stations, but I can't tell it to, the only options are for it to run to trackmarks. Is there a command I need to download first? Thanks Craig.
  9. K

    displacement height

    Hi all, I'm wondering is there a way to change the base height the displacement terrain works off? when my track is 50M high, it's annoying when all the terrain is still working off 0. If possible, please include screenshots of where to go. Thanks, Craig.
  10. K

    industry track

    Hi all, I'm looking for the interactive industry track that can be modded to take and receive different loads in TRS19. I can't remember that the item was called so search for it. can someone help me out please? Thanks Craig.
  11. K

    short haul routes

    Hi all, Looking for a recommendation for a short haul route. I'm after something like the earlier versions of PO&N on MSTS. So far I've found the trainz version too large/long between towns. Kickstarter County would be the closest to what I'm after, but I would like something with more lines to...
  12. K

    Narrow Gauge Station

    I'm working on a freelance NG route (2ft) and want to make a platform suitable for trains longer than 5 cars as the NG stations allow. I tried using a basic platform (track component) but when I lowered it so the people would be at the correct height, the track went down with it. Is there a US...
  13. K

    setting up Turntable/roundhouses in T:ANE

    Hi all, I want to know how to setup a roundhouse in a surveyor. Since now they are all modular, I have no idea how to put it all together. I've searched for a tutorial all over the net and skimmed the manual, but I can't find anything. Can someone please point me in the right direction...
  14. K

    Interlocking Signals and points

    Hi all, I'm working on a freelance route and I want to interlock a VR junction signal to several sets of points. I just tested the junction and no matter which way the route's set, only the top semaphore arm will show proceed. How do i set the properties so only a specific arm will change...
Back
Top