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Question: If one looks at the textures from different compass directions, in one of the directions, the texture appears to become mirror like. Investigation showed these textures use "Normal Mapping".
a. Is this reflection correct?
b. How can I get rid of the reflection?
c. What is normal mapping good for?
d. How does one make the normal texture map?
Thanks!
Cheers,
--Michael.
clam1952;1324530 [snip said:Long thread on it which contains some early bodges to get rid of the refection (one being mine) the correct method is quite some way through the thread. http://forums.auran.com/trainz/show...-tutorial-for-TS12-please&p=786123#post786123
What is it good for? supposed to, if done properly, give a 3d effect on a flat surface. Whatever..... we are stuck with it for ground textures as it's compulsory.
Hello Froobie,
Can you tell me where I can find the bogeys, engine specs and sounds by Ben Neal. They are not on the DLS
Thanks
Loadman