Steamshots USA..Lets See Some Steam Shots..

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normhart

Love your shots, you've got a great roster there . It's a great route too, keep umm coming .

Matt

Thanks Matt, those boxcars are the only Belgium related rolling stock asset I could find on the DLS. Belgium beer yum! Did you notice that they are in the Belgium flag colors?
 

81296

Y6B - Auran, Y-3 - wva-usa, A Class V2 - K&L, A Class V1 - K&L, J Class K&L, J Class - K&L, many J Class #600 bdaneal, bill69, and msgsapper,

What we seem to be lacking in the N&W Roster are any smaller steamers. Switchers for instance.
 
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Thanks for the amazing Picks, you gave me some great ideas to play with after I get my asset errors cleared up by learning how to work with Content Mgr.

The pictures are as real as it gets. Thank you for sharing.

Have a great weekend all.

Respectfully yours,

Blue
 
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WOW, Normhart.............
Just WOW........ Thank You SO MUCH for showcasing my efforts in SpeeedTree :udrool:

UltraScenery surely has improved and the route looks so much better........
Can I ask if you seen any FPS improvements?
I know it is a little hard to compare TS12 to T:ANE, but I am truly curious.....
 
WOW, Normhart.............
Just WOW........ Thank You SO MUCH for showcasing my efforts in SpeeedTree :udrool:

UltraScenery surely has improved and the route looks so much better........
Can I ask if you seen any FPS improvements?
I know it is a little hard to compare TS12 to T:ANE, but I am truly curious.....

It took about 10 hours to substitute generic trees in TS12 and then substitute your new payware trees into the route once I got it into TANE. I really have not had time to test it thoroughly but initial tests are running around 30-40 FPS on the open road. It dropped down to 17 for that screenshot of the yard and roster. The biggest problem may lie with the procedural track whose rails keeps disappearing. I have three versions of the route in TANE now, one without any trees, one with generic trees (see first pic in series) and the one with your trees in it. I hope to do some testing tomorrow cause I'm pretty burned out now.

BTW the only thing I replaced were your 13 speedtrees, I have not sorted out what, if anything, I am going to do about the last four assets that are missing from the route (they are all grass). I also have both sessions in and working with all three versions of the route. I have one asset in the sessions that needs repair or replacement but they are playable now.

Time for this old man to take a nap.:sleep:
 
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So I spent about three or four hours testing the FPS on all three routes.

No trees;

FPS ran between 45-60 for the most part dipped down to the mid 30's occasionally.





When the sun came up the shadows lowered the average a bit, not as much as I expected. Stuttering was minor but noticeable.

"Generic" trees (these are Auran's Trees Pine low hi and lo. Two and six plane billboards I think)

FPS ran between 25-40 pretty solidly.





Shadows dropped FPS by about 5. Stuttering was markedly worse with a couple of big ones.

Mcguirel's SpeedTrees (All trees from Mcguirel's Forest01 payware package I used 13 different trees from 4 different species.)

FPS were almost identical to the billboard trees, perhaps slightly better.





Shadows apparently had no effect and stuttering was marginally better than the billboard test.

Nice job mcguirel!

I tested these by running the Eastbound Coal session on each route and left the POV at the default Chase View distance and angle.

Oddly although the session ran flawlessly last night, today the AIs all hung up at the same place and that brought the session to an early end at about 45 minutes in on all three routes. Too bad because I would have liked to run into full daylight and would have liked to confirm that the high density of track in yards was having the negative impact I suspect.
 
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For those who want to try this themselves here is what I did;

<kuid2:72938:40175:2> M: UltraTreez-Cottonwood 01A (Series Two) - <kuid2:72938:44135:1> M: Forest01_RedOak_24m_2925p (Payware) - <kuid:-1:100570> Tree Pine High

<kuid2:72938:40181:2> M: UltraTreez-Rock Maple 01(A) - <kuid2:72938:44107:1> M: Forest01_PartialDeadRedMaple_32m_2545p (Payware) - <kuid:44179:60021> Tree Pine High Fast

<kuid2:72938:40185:2> M: UltraTreez-Poplar 01(A) - <kuid2:72938:44126:1> M: Forest01_SugarMaple_27m_3218p (Payware) - <kuid:-1:101091> Tree Pine low1 hi

<kuid2:72938:40220:2> M: UltraTreez-Field Maple 01 (Series Two) - <kuid2:72938:44025:1> M: Forest01_MountainMaple_9m_1800p (Payware) - <kuid:-1:101095> Tree Pine low1 lo

<kuid2:72938:40225:2> M: UltraTreez-Red Maple 01 (Series Two) - <kuid2:72938:44105:1> M: Forest01_RedMaple_26m_2636p (Payware) - <kuid:-1:101092> Tree Pine low2 hi

<kuid2:72938:40230:2> M: UltraTreez-Silver Maple 01 (Series Two) - <kuid2:72938:44106:1> M: Forest01_Redmaple_30m_2400p (Payware) - <kuid:-1:101096> Tree Pine low2 lo

<kuid2:72938:40235:2> M: UltraTreez-Crimson Maple 01 (Series Two) - <kuid2:72938:44027:1> M: Forest01_MountainMaple_30m_2900p (Payware) - <kuid:-1:101093> Tree Pine low3 hi

<kuid2:72938:40237:2> M: UltraTreez-Mountain Maple 01 (Series Two) - <kuid2:72938:44026:1> M: Forest01_MountainMaple_27m_2425p (Payware) - <kuid:-1:101097> Tree Pine low3 lo

<kuid2:72938:40240:2> M: UltraTreez-Sugar Maple 01 (Series Two) - <kuid2:72938:44129:1> M: Forest01_SugarMaple_17m_3575p (Payware) - <kuid:-1:101094> Tree Pine low4 hi

<kuid2:72938:40319:1> M: UltraTreez-Silver Birch 01 (Perfect Series) - <kuid2:72938:44128:1> M: Forest01_SugarMaple_33m_2300p (Payware) - <kuid:-1:101098> Tree Pine low4 lo

<kuid2:72938:42003:1> M: UltraTreez-Chestnut Oak 01 (PC Series) - <kuid2:72938:44136:1> M: Forest01_RedOak_27m_2775p (Payware) - <kuid:-1:101108> Tree Pine tall1 hi

<kuid2:72938:42004:1> M: UltraTreez-Chestnut Oak 02 (PC Series) - <kuid2:72938:44137:1> M: Forest01_RedOak_32m_3775p (Payware) - <kuid:-1:101110> Tree Pine tall1 lo

<kuid2:72938:42006:1> M: UltraTreez-Northern Red Oak 01 (PC Series) - <kuid2:72938:44138:1> M: Forest01_RedOak_35m_2925p (Payware) - <kuid:-1:101109> Tree Pine tall2 hi

Basically in TS12 49922 I replaced the trees in the left column with the trees in the right column. Saved the route and exported it as a cdp. Imported it into TANE and replaced the trees in the right column with the trees in the center column, these trees are payware and seasonal.. :cool:
 
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Mcguirel's SpeedTrees (All trees from Mcguirel's Forest01 payware package I used 13 different trees from 4 different species.)

FPS were almost identical to the billboard trees, perhaps slightly better.

Shadows apparently had no effect and stuttering was marginally better than the billboard test.

Thank You for posting these results since you had these test vehicles and fully appreciate your test results being posted.
To have better performance is what I am after and stand for over ANYTHING ELSE which will effect how the SpeedTree looks.
UltraScenery is watching closely to many things happenning, learning, and still developing :) .Will have to take another break in May unfortunately.
I know you put a lot of work into this and I am grateful. :wave:

Nice job mcguirel!

You are most welcome......
 
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