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All the info you need can be found on Microsofts Lifecycle page.
All the info you need can be found on Microsofts Lifecycle page.
That would be me then and I'm happy with it.
SP1 will hopefully fix the remaining issues though.
Tata
Mr.Jingles
Seems Kuju have learnt from their previous mistakes. KRS is increasingly looking like Trainz+.
I agree with the above posters. Besides no "road" traffic, we seem to be missing people on the station platform (I did see them in the train).
Anyway, quite a contrast from their original effort when they said, to the effect, "we don't support this editor."
I think there is a section where road is laid between the two 'mock-Tudor' houses. I did notice that a 'portal' is listed as well when the platform marker is being created.I agree, but I do not see any roads in KRS and road traffic and I'm also wonderin how much built-in-content is supplied with KRS.
Their "World Editor" video does look pretty good. If it does look more like "Trainz",that is good,as Auran has done a lot of things right,especially ease of world editing. If this new sim easily supports dem importation,that will be a BIG selling point for prototype route creators,no matter what part of the world they are modeling. Joe S.
Well with 12 days to go whos looking forward to it
I wonder who is behind the times on this. KRS release date in UK is 12th October, Germany 18th October.12 days until 5th October, I always had an idea that europe was a little behind the times. I'd still need a new machine though since mine is below minimum specs even though it runs Trainz just fine. I think I can wait a few more days, weeks etc.
Bye
Cheerio John