Keep in mind John that what you’re seeing is work in progress and just a development example.
One thing that is good about that site is the fact that the developers of the game engine are not afraid to answer any technical questions pertaining to how things are being done or how they will be done in the engine.
The game engines that are current crop of train games use can’t even begin to compare to the shadows and lighting in some of the latest videos they have up over there. The way the Outerra game engine utilizes the GPU is also way beyond the [FONT="]farm implement[/FONT] like game engines we’ve seen so far with the current crop of train games.
I'm glad to hear that the developer is open about their work on the game engine - at least for now. I remember the really early days of the Auran with Greg Lane and John Banks right in the midst of the forums discussing development. I wasn't a member here back then, but would come by from time to time and read what was happening. The main reasons I never got in early being I was afraid to buy into a subscription type program that was going to be released in bits and pieces, and the fact that my PC at the time was incapable of running anything truly graphics intensive. My old ATI 8500 would crash badly with the graphics engine that Auran was using back then, and would even die with MSTS as well.
It is interesting that what the train simulator developers are using today is really old technology. Even the engine used in RW (or whatever it's called these days) is still essentially the same engine used by MS and Kuju, and developed around the same time as Auran's Jet development Engine. They may have come up with a new paint job and replaced the carpet, but the old MSTS engine is still there for RW.
Things have gone very far, as we can see, but to buy into this technology both companies need a lot of cash to do so. The development kits are not cheap, and can run hundreds of thousands of dollars. My brother found this out when his small company SimLogix was looking into developing a flight simulation. This wasn't a game, but aimed at the professional training market. Their main product they were developing for never made it completely off the ground, but their show piece did. The First in Flight Wright Brothers exhibit in 2003 used his models and animation for their website and live exhibit.
As time goes on, I also wonder what direction N3V and Electronic Arts are going to go in with this because as you noted that Outerra engine is seriously being looked at for a rail simulation out there. The GPU technology is there, but so few companies really utilize what's there in the GPU chipsets.
I agree this really is awesome stuff!
John