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    Grading Terrain and Water - S2.0

    So I want to create a meandering river at a constant 0.5% grade, but when I use the grade setting for ground height or water, it only grades in one direction, set by the angle. If I change directions the grading stops or even worse it starts going the opposite grade. Is there a way to have...
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    Mixing HD Terrain and 10M Terrain

    I thought it was a good idea until I had a look after the fact. The screenshot below is typical of the seam between the two types of terrain in a mountainous region. Never had an issue with visible seams between 10M and 5M. Now I don't know which way to go. Go back to 10M and 5M or press...
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    Smoke Effects Do Not Layer Properly

    So I have been experimenting with using the Smoke effect and have noticed that in many cases, the game engine does not layer the effects correctly. By this I mean that a smoke effect which is behind another smoke effect will sometimes be obscured by the effect in front and sometimes it will be...
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    Ghost grass

    Just noticed after adding some Turfx grass to the ground and deleting spillover areas in the stream that when I zoom out grass can still be seen in the water whereas when zoomed in the water is clear of grass. Didn't see this behavior in TRS19. Bug?
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    TRS22 Freezing and CTD

    Just purchased a new system: I7-13700KF RTX4080 Windows 11, DX12 32gb memory etc. Loaded up TRS22 with my route, from my old computer where it ran fine, and have been experiencing frequent freezing and/or crashes to desktop. It finally produced an error message for one of the freezing...
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    TRS22 System Error

    Just bought a new system and reinstalled Trainz. TRS19 loaded and worked fine. TRS22 through Trainz Plus comes up with a system error. It says that "MSVCP140_ATOMIC_WAIT.dll was not found. Tried both the offline and online installers. Same result.
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    Simulating moving water?

    Is there anything else to use for simulating moving water other than the smoke particle effect container?
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    Weird Terrain Anomaly

    This is the first time I have come across something like this. Below is a screenshot from Route Editing of a strange terrain behaviour. It seems as if there are two sets of coordinates for the terrain at the same location. The textures are seeing the terrain as flat, but the Turfx objects are...
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    Is there a maximum number of drivers in TRS19?

    I've run into an issue where I have added invisible track on my streets and then added about 30 to 40 horse-drawn wagons which are set up as locomotives to create some traffic on the streets. Problem is that some of them do not have drivers assigned when I start the session. Trying to assign...
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    Catenary for 1900s vintage street car

    Has anyone created catenary for the early streetcars from the 20th century? The picture below is essentially what I want to re-create. The power poles would be separate spline objects. What I need is the single power conductor above the tracks and the support wires from the poles to the power...
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    Rogue Shadow

    As I was working on my route adding buildings, I noticed a group of small shadows that didn't appear to be associated with any assets near them. Here's what they look like So after about an hour of transferring buildings to hidden layers, the shadows finally disappeared when this building was...
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    Textures Take On Wrong Colour at a Distance

    I've been texturing some hillsides on my route with one of the built-in ground textures PBR Cliffs 14 which produces the dark grey-purple color in this screenshot: However when I moved back to take in the whole scene, I am greeted with this: The texture has completely changed colour and...
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    Holding Gradient Constant When Adding New Track Not Working

    Is there a way to turn this feature on and off? I used to be able to apply a gradient to the end piece of track and then subsequent track added would have the same gradient applied automatically. This stopped working for me (track now follows the ground) a while ago, but then yesterday it...
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    Procedural Track with Deeper Ballast Profile?

    I've been using the built-in "TANE 1Trk Wood" procedural track, but am finding it difficult to level the ground beneath it, especially on grades, without leaving gaps between the ballast and terrain in places. Is there something similar, DLS or payware or otherwise, that has a deeper ballast...
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    Junction, but no junction?

    I have laid procedural track as shown in the screenshot and I now find that one of the junctions does not display the Junction number nor the direction arrows. The junction looks OK otherwise. Any help to figure this out would be appreciated.
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    Ground Textures Shine Far Away

    I've been experimenting with the TransDEM orthoimage painting of the terrain and have noticed that once a textured ground surface is far away (> 2km) from your viewing point, the ground textures take on specularity regardless of the alpha channel in the normal texture file. This can only be...
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