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Something no one has thought of and adds realism to track laying which was part of the design of UltraTrack. Decimal Points came in handy.
This track design of the layout I am replicating is just too tight for Trainz. I think it may be impossible to finish this as the tunnels are going to be issues.
I may just say a week or two is lost on this as a result. I also do not feel like making the new SpeedTrees for this route or the buildings now.
Just lose interest in finishing anything for Trainz anymore due to I worked extremely hard on UltraScenery and it is not being used by people.
I did not even get one thank you for the performance gains on the revisions for the N&W TS12 Route where I cut considerable poly count on the route without any negative effects to the route for increased performance.
Seeing EK3 ( my favorite route for TS2010 ) ruined by Blue Sparkly Unlicensed SpeedTrees is just a deterent as well. The new track and the used textures on the mesh is awful IMHO ( not prototypical ).
The Compatibility Mode Version is the best. Sorry, got off track but just did not want to open other replies.