colorado71
Active member
Something like D&RG Leadville Depot
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That feature was a painted on feature when they were wearing phase iii, as far as I can see they didn't actually have the lines built in. Awesome looking stuff there though, looking forward to seeing their development.
Wow thats amazing! That would be cool if it was for OMSI Bus Simulator!
Not Trainz but here it is anyway. (Actually will be 3d printed as a master for resin castings. I figured I could do a lot better job making a master in 3DS than with physical materials.)
Wow thats amazing! That would be cool if it was for OMSI Bus Simulator!
Very nice Simulatortrain
I've been working on a similar project for some HO scale kits (one is for a mate, who is producing it for resin castings; the other is a personal project that will be sold as the straight prints).
Have you done any work with 3D printing before?
If not, then I would highly recommend looking at breaking it into a few parts. In this case, I would suggest sides, ends, and roof being separate.
This gives two things. First, you get a might higher quality print (3D printers build things up in 'layers', so the sides of that bus may end up with 'streaks' across it, due to the 'layers'). Second, it should come out a bit cheaper... At least it does for the company I'm going through here in Aus.
One other thing... When building, turn off the smooth filters... 3D printers ignore these, so you'll be able to get a 'feel' for where you might end up with some harder edges than desired... I almost made this mistake on one of the objects I was working on...
Funny enough, you still want to keep an eye on the poly counts with these. Although not in the same way as Trainz. Namely there's no real limit. However, too smooth, and your file sizes end up much larger than necessary. Just don't delete hidden polys...
Also, if you can, use the 'extrude' (or similar) tools to actually make everything on a 'print' into a single solid object, rather than lots of little objects (e.g. the window frames being part of the side, rather than sitting on the side as they are). The advantage of this is that you can ensure that there are no conflicting polys anywhere... These can lead to printing errors, which means editing and then re-printing the object (and more time and cost!).