.
Results 1 to 7 of 7

Thread: Face Teaxture

  1. #1
    Join Date
    Jun 2012
    Location
    United States of America
    Posts
    37
    Blog Entries
    1
     

    Default Face Teaxture

    I just reskined a stirling engine into Emily from TTTE, so how would I add the face textures?

    Config file



    kind "traincar"
    category-era-0 "1870s"
    category-region-0 "GB"


    obsolete-table
    {
    }


    mesh-table
    {
    default
    {
    mesh "Stirling GNR No1_body/Stirling GNR No1_body.im"
    auto-create 1
    }

    shadow
    {
    mesh "Stirling GNR No1_body/shadow.im"
    }
    }


    smoke0
    {
    attachment "a.smoke0"
    mode "speed"
    color 40,40,40,255
    start 0,4,8,12
    rate 3,7,11,15
    velocity 1,2,3,4
    lifetime 8,10,11,12
    minsize 0.3
    maxsize 1.5,5,5,5
    }


    smoke1
    {
    attachment "a.smoke0"
    mode "anim"
    color 10,10,10,255
    start 0,0.25,0.5,0.75
    period 0.24
    rate 1
    velocity 3
    lifetime 8
    minsize 0.3
    maxsize 7
    }


    smoke2
    {
    attachment "a.smoke0"
    mode "anim"
    color 200,200,200,200
    start 0,0.25,0.5,0.75
    period 0.24
    rate 1
    velocity 3
    lifetime 4
    minsize 0.3
    maxsize 5
    }


    smoke3
    {
    attachment "a.valve.l"
    mode "anim"
    color 255,255,255,150
    start 0,0.5
    period 0.5
    rate 1
    velocity 2
    lifetime 1
    minsize 0.5
    maxsize 2
    }


    smoke4
    {
    attachment "a.valve.r"
    mode "anim"
    color 255,255,255,150
    start 0,0.5
    period 0.5
    rate 1
    velocity 2
    lifetime 1
    minsize 0.5
    maxsize 2
    }


    smoke5
    {
    attachment "a.steam.safety"
    mode "time"
    color 255,255,255,150
    rate 30
    lifetime 1
    minsize 0.05
    maxsize 0.4
    }


    smoke6
    {
    attachment "a.steam.safety"
    mode "time"
    color 255,255,255,255
    loop 780
    start 180
    period 8
    rate 30
    velocity 7
    lifetime 0.5
    minsize 0.05
    maxsize 0.8
    }


    smoke8
    {
    attachment "a.steam.l"
    mode "time"
    color 255,255,255,255
    loop 600
    start 20
    period 5
    rate 30
    velocity 10
    lifetime 1
    minsize 0.05
    maxsize 2
    }


    smoke9
    {
    attachment "a.steam.l"
    mode "time"
    color 255,255,255,255
    loop 600
    start 20
    period 5
    rate 30
    velocity 10
    lifetime 0.75
    minsize 0.05
    maxsize 2
    }


    smoke10
    {
    attachment "a.steam.r"
    mode "time"
    color 255,255,255,255
    loop 600
    start 20
    period 5
    rate 30
    velocity 10
    lifetime 1
    minsize 0.05
    maxsize 2
    }


    smoke11
    {
    attachment "a.steam.r"
    mode "time"
    color 255,255,255,255
    loop 600
    start 20
    period 5
    rate 30
    velocity 10
    lifetime 0.75
    minsize 0.05
    maxsize 2
    }


    thumbnails
    {
    0
    {
    image "screenshot.jpg"
    width 240
    height 180
    }
    }
    origin "UK"


    bogeys
    {
    0
    {
    bogey <kuid:-10:149>
    }

    1
    {
    bogey <kuid:-10:149>
    }

    2
    {
    bogey <kuid:693106:100045>
    }

    3
    {
    bogey <kuid:693106:100039>
    }

    4
    {
    bogey <kuid:693106:100036>
    }
    }
    engine 1
    name "Emily"
    trainz-build 2.7
    mass 6800
    company "North Western Railway"
    category-class "XBI"
    enginespec <kuid:44090:52229>
    enginesound <kuid:55976:53009>
    hornsound <kuid:55976:54030>
    interior <kuid:55976:55060>
    description "Emily; Credit goes to Wildnorwester"
    asset-filename "Emily"
    username "Emily"
    author "thomassirhandel"
    organisation
    contact-email
    contact-website
    license


    kuid-table
    {
    1 <kuid:-10:149>
    2 <kuid:55976:50094>
    3 <kuid:55976:50095>
    4 <kuid:55976:50096>
    enginespec <kuid:44090:52229>
    6 <kuid:55976:53009>
    7 <kuid:55976:54030>
    8 <kuid:55976:55060>
    }
    kuid <kuid:693106:100053>



    ~ThomasSirHandel

  2. #2
    Join Date
    Dec 2010
    Location
    Ballarat Victora Australia
    Posts
    1,303
     

    Default

    You can't do that because the model was not made so it can have a face texture.

  3. #3
    Join Date
    Nov 2006
    Location
    Australia
    Posts
    5,478
     

    Default

    If it's mapped you can draw a face on it (i.e. reskin) but it won't be 3D.



  4. #4
    Join Date
    Nov 2006
    Location
    Canada, Ontario, Ottawa
    Posts
    14,112
     

    Default

    Add a second mesh but you really should get permission from the original content creator before you do this.

    Cheerio John

  5. #5

    Default

    i want to search for this <kuid:55976:55060>

  6. #6
    Join Date
    May 2018
    Location
    Australia, NSW
    Posts
    2,007
     

    Default

    Why are you asking on this 8 year old thread? Secondly if you registered your game version, you'd find it on the DLS, which you can't access cause you haven't registered which version you have.
    Working on Trainz.

  7. #7
    Join Date
    Mar 2021
    Location
    United States of America
    Posts
    42
     

    Default

    Why are you replying to an ancient thread about a lost Kuid? There's a thread for that for a reason

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •