Disclaimer: I am not an expert on creating HTML assets for Trainz. This tutorial was the result of a request for more detailed information and my own need to document the process I had been using since Trainz 2006 to create HTML assets.
The following posts describe just one method of creating HTML assets - using web pages - there are other methods. I have updated the method shown to take advantage of some new features found in Trainz TS12 that were not present (or I was not aware of their presence) in Trainz 2006. These changes make the process much easier.
A second tutorial, on using triggers to create messages, has now been posted at http://forums.auran.com/trainz/showt...ggers-Tutorial but I recommend users read this tutorial first as a necessary primer.
This tutorial concentrates on creating the web pages that will be displayed when a session starts. These usually contain instructions for the users, background information such as the scenario to be played out, schedules that have to be kept, cargoes, destinations etc.
TS12 SP1 HF4: Some changes have been made to the operation of these tools in the latest version of TS12. Most are only minor and a few, as yet unexplored, additional features have been added. Notes have been placed on the posts in this thread where such changes have been made to TS12 by N3V.
T:ANE Update: The good news is that any HTML asset created for TS12 SP1 HF4 that is error free works exactly the same on T:ANE with the added advantage that they have removed that sometimes annoying semi transparent background in the Trainz browser window. It also seems that T:ANE HTML may finally have an anchor tag <a href=...> but it may be limited in its extent. Time and further investigation will tell.
Peter Ware