Hi all,
I was wondering if I could have some assistance with creating basemaps. I was wanting to create a small modular route based on Dapto, on the NSW South Coast. I am not trying to create an exact model; rather I would like to use basemaps as a rough guide to object placement (mainly roads, and of course the railway line!) I am after a smallish area, to fill 3 baseboards, with the station area roughly located in the middle.
I have tried to create a few basemaps, but for some reason i am unable to get to grips with the process, as simple as it sounds. I was therefore wondering if i could ask for assistance from somebody proficient with creation of basemaps.
If you are able to be of assistance, a PM or reply to this thread would be much appreciated.
Thank you,
Matt.
Matt,
Basemaps are not that difficult to use. Simply download the Basemap A-n where n is the last module in the series. They are on the DLS so they are easily available.
Download an image of the area you want to make into a route. You can use Google Maps, or any other map program that can create maps such as something for topographic maps such as ordinance maps.
Make these images 1000 x 1000 pixels.
In Content Manager, clone three of the basemap objects so you don't destroy the originals. The image on them is 1000 x 1000 pixels in size. This is why you want your map to be the same size.
Copy your map to the Basemap's open for edit folder using Windows Explorer.
Rename the original basemap x.tga to basemap x_.tga. This will effectively remove it from action, and act as a backup in case you mess up.
Either rename your downloaded map, to Basemap X, where X is the name of the Basemap image and object, or edit the basemap.texture.txt file to correspond to what your image is called. To be honest it's easier to just rename your file.
You are done with your first basemap. Close this and see if there are any errors. If there are, most likely your file was not saved as an uncompressed tga file. Use Gimp or some other paint program to ensure that it is uncompressed.
Now if everything is working fine, and there are no errors after commiting the files, you can now use them in Surveyor.
Create your new route.
Find the Basemap object in Surveyor under Scenery objects.
Place it on your baseboard.
Now for a couple of hints/tricks.
Go to grid view and move the basemap object below the surface of the baseboard. It only has to be a meter or two, but just enough so you can place your track and roads on top.
This is also where the layers work well. Move the basemap to the Sessions layer while working in the route layer so you don't disturb it while laying tracks and placing objects. If it's "out in the open", you can easily select it and move it or delete instead of the object you want to delete.
Now remember that the basemaps objects are 1000 x 1000 meters in size, and will stick out some from the baseboard its self, which ony 720 x 720 meters. So to get around this, you might want to add some extra baseboards on the end that sticks out. It's your call.
When you're done editing, and like where the tracks and objects are, you can unlock the session layer and delete the basemap object. The only thing left on your route now will be your track and objects you have placed.
If you want to see a route that was done using a basemap object, check out my Scenic and Relaxed. There's one missing dependency on the route. This is my fault. Instead selecting an original item that's on the DLS, I mistakenly used one that I modified. If you want the dependency, I can send you the link for the proper item.
I hope this helps. It's actually easier to do than it is to type all this out.
John
Clone the first three you'll need so you don't wreck the originals.