Is there somewhere to download trainz 19 specifically build? Or maybe a new beta update to fix the texture problem? I have to admit sp2 is extremely stable, but me not being able to use pbr textures is not going to work for me, especially when my route is completed in the summer.I had to back up and remove 300 miles of pbr textures on my fictional route. I hope my amd card isn't causing the problem, a new nvidia card is nowhere to be found, and i considered upgrading to an rx 6800xt when stock is stable again. Pc parts are outrageous in price if you can even find what you are looking for.
Just to clarify, there has been no specific change to the function of PBR and non PBR ground textures in TRS19 SP2. If you mix these together, then there will be odd effects, and may cause the ground textures to clip through objects.
You should avoid blending PBR and non PBR ground textures near objects, especially splines. There is generally less of an issue if you do this further from the track (ie the main viewing area when playing in Trainz).
If people are going to reference assets off the DLS in their profit making venture attempt, these should remain as DLS-freeware, not change status to payware because someone decided to put them in their commercial product. Fair do's if the payware creator makes his own assets for the route, you would expect these to be locked and to own the route in order to reference them (several times over in the case of S&C).
N3V need to sort out their pig sty. If content works in the first iteration of a version then it should work throughout that version, whether due to being used as payware or a change to the spaghetti code breaking it. Keep the big changes for the next full version, TRS2022 or whatever.
With the latest changes to the TCCP system, only content specified by the creator of the TCCP package will become 'payware' in a DLC pack. This ensures that freeware from 3rd party websites does not become 'payware'. NOTE, not all older DLC packs may be updated for this.
That said, we won't guarantee that the '.texture' formats won't change if they need to, which means that 3rd party tools may not always be able to edit .texture formats (even if not encrypted). The .texture format is a compressed 'internal' format for Trainz, and is not intended to be an editable format, and has not been intended as such for about 15 years, if not longer.
For content updates, this is a different issue. The TCCP system will package the latest version of all dependencies that are on the creator's computer. That said, for all non DLS assets that are
not under that author's UserID number/KUID, they will need authorization from the creator of the asset to include it in the package.
If they have created an update to an asset they made themselves, and include this in the DLC pack, then this is up to them. We would strongly recommend creators upload updates to DLS assets to the DLS, but they may have reasons for not doing so. Or may want to hold off doing so till the DLC pack is fully released (and may forget in that time).
For asset updates made internally, these are normally placed onto the DLS. Sometimes, particularly when there is a lot being worked on, they may be forgotten before they can be uploaded. When we are alerted to these, and it was an update made by us, we will place it onto the DLS as soon as possible.
Regards