Having a problem with track being covered

Hi Russell, I had the same issue with the release of that Beta Version. To fix, just turn your shader quality down to 'Standard" in the performance settings.

Regards
Bob
 
The issue is actually the PBR textures. If you change the scale of the textures, some scale better than others, and increase the radius a bit, the terrain will neither cover the tracks, nor have holes underneath. The alternative is to use non-PBR ballast textures. Turning down the performance settings to standard works well, but then there are other things that are lost doing that.
 
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