The question arises as I am working on a session that might play out in three different ways. This will be done based on a trigger three quarters of the way through the game, which would be time dependant. So if you perform that part at an average speed/time period, the game would finish after one more shunt. I should point out it's a shunting session. However, I was thinking, if you reached that (hidden) trigger early, instead of the last shunt, you would get a different one that would take a little longer and give a few extra points. I'm trying to think of what would make an interesting third option like, if you are incredibly slow you will get something else. Can't do a slap on the wrist due to (eck) social distancing (please practice...) so are there any suggestions?
As I can't add an extra long shunt as the object would be to NOT get extra points, maybe it would end at that afore said trigger, ie abruptly? Suggestions very much appreciated.
As I can't add an extra long shunt as the object would be to NOT get extra points, maybe it would end at that afore said trigger, ie abruptly? Suggestions very much appreciated.