well I said I wasn't gonna post any more shots, but the best laid plans etc...
I removed all missing assets which seemed to mess up a few things, so going round the route fixing these problems and adding track markers to sections which weren't Klingers originals. There is already signaling points on the original trackwork, but I haven't added any new ones , pity there isn't a way to use a token system setup as they did on the DRGW NG.
I imagine that without signals it may be difficult to set up sessions , since I've never bothered with that side of things perhaps somebody may give me some advice ? There are some train order boards on the DLS , but whether they work interactively or not I do not know.
This is Robeson,end of the line of this section , which wasn't part of the original route. I have added some more industries related to the local products ( beef mutton, coal,timber etc)
back streets have limited details, more are added near the train tracks.
Robeson can take logs and meat from other parts of the line and these could be shipped to Klingerville from here once processed , general goods could also be loaded and taken to other towns and industries .