Thought I would update the Italian ALN668 railcars which shipped in TRS2019 to use a better engine sound than the default Alco loco sound which is totally unsuited.
First check (as expected) is these items are tagged as payware so cannot be changed or edited in any way. Okay, so clone the asset to my own KUID, open for edit and insert the different engine sound KUID. On committing, however, the item is now faulty - the first error shows the age of the item N3V trying to pass off as new content as the asset build is unsupported, easily changed to 3.5. However due to the changes in content control, then presented with a load of further error messages:
! <kuid:30024:100005> VE82: Individual mesh files are not supported for traincar assets. Upgrade 'aln668_body/aln668_body.im' to a .lm file.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/aln668_body_l1.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/classe.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/edolo.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/finestra_1-finestra_1.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/finestra_2-finestra_1.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/finestra_2-finestra_2.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/finestra_3-finestra_3.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/finestra_4-finestra_4.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/finestra_5-finestra_5.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/finestra_6.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/finestra_7.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/logofn.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/night/luce_interna.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/night/lucirosse-lucirosse.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/pisogne.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/snftlogo.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_shadow/ombra.texture'.
! <kuid:30024:100005> VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 5487
Now maybe those can be fixed in a third party edit, maybe they can't. But the point is - we shouldn't blooming well have to! If you're going to bundle ancient items and pass it off as new content, at least ensure it is updated to your own standards. This is not some asset I have picked off the DLS, it is to all intents and purposes a N3V built in item shipped with the Sebino route (which also contains other old motive power assets which will probably give similar errors if we try and improve to modern standards ourselves).
The question also needs to be asked how this item passed QA with a totally unsuitable engine sound in the first place, or is this what happens when N3V and their "creative" partners lay free claim to anything on the DLS without actually checking the standards it is built to or whether updating should be carried out?
First check (as expected) is these items are tagged as payware so cannot be changed or edited in any way. Okay, so clone the asset to my own KUID, open for edit and insert the different engine sound KUID. On committing, however, the item is now faulty - the first error shows the age of the item N3V trying to pass off as new content as the asset build is unsupported, easily changed to 3.5. However due to the changes in content control, then presented with a load of further error messages:
! <kuid:30024:100005> VE82: Individual mesh files are not supported for traincar assets. Upgrade 'aln668_body/aln668_body.im' to a .lm file.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/aln668_body_l1.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/classe.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/edolo.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/finestra_1-finestra_1.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/finestra_2-finestra_1.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/finestra_2-finestra_2.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/finestra_3-finestra_3.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/finestra_4-finestra_4.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/finestra_5-finestra_5.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/finestra_6.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/finestra_7.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/logofn.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/night/luce_interna.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/night/lucirosse-lucirosse.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/pisogne.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_body/snftlogo.texture'.
- <kuid:30024:100005> VE65: The *.texture.txt file is missing for texture resource 'aln668_shadow/ombra.texture'.
! <kuid:30024:100005> VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 5487
Now maybe those can be fixed in a third party edit, maybe they can't. But the point is - we shouldn't blooming well have to! If you're going to bundle ancient items and pass it off as new content, at least ensure it is updated to your own standards. This is not some asset I have picked off the DLS, it is to all intents and purposes a N3V built in item shipped with the Sebino route (which also contains other old motive power assets which will probably give similar errors if we try and improve to modern standards ourselves).
The question also needs to be asked how this item passed QA with a totally unsuitable engine sound in the first place, or is this what happens when N3V and their "creative" partners lay free claim to anything on the DLS without actually checking the standards it is built to or whether updating should be carried out?