Hi guys. Here's an example....I have 2 baseboards with differing heights and i have placed a tunnel between the 2 with a gradient of e.g. 1.5 degrees. The problem i have is how to bury the tunnel so it's not seen, yet does not fill it in with ground.
The smooth spline height does not work as it does with tracks, and for testing purposes i've ended up with a sink hole under the tunnel along it's length to keep the ground from showing inside the tunnel. Having a sink hole under the track is ok for it's purposes, but i cannot cover over the top of the tunnel to eventually hide it. There are 'get height' and 'use height' abilities, but no 'get ground gradient' or 'apply ground gradient' between 2 points -though i suspect this is what has been asked for since the stone age to aid merging routes with differing heights. :wave:
So. Any ideas please.
Regards
The smooth spline height does not work as it does with tracks, and for testing purposes i've ended up with a sink hole under the tunnel along it's length to keep the ground from showing inside the tunnel. Having a sink hole under the track is ok for it's purposes, but i cannot cover over the top of the tunnel to eventually hide it. There are 'get height' and 'use height' abilities, but no 'get ground gradient' or 'apply ground gradient' between 2 points -though i suspect this is what has been asked for since the stone age to aid merging routes with differing heights. :wave:
So. Any ideas please.
Regards