Vern/ Boleyd - Heh! Funnily enough, I seem to recall that you two made similar dire prognostications about T:ANE when it first came into your possession and about how good its predecessor was by comparison. (Check your own historic forum posts to see what I'm saying...!)
Probably true. TANE improved at least up to SP1 HF4 then the thing went skewy again and reached a halfway house with its final iteration. There is no doubt TRS2019 has potential and no doubt like looking at a bad road accident I will be drawn back to it, but the whole thing is frankly dysfunctional and fractured. We have an overhauled graphics engine bundled with ancient content plucked from the DLS under N3V's arcane licencing system. TurfX and Clutter has even seasoned route builders scratching their heads as do the wibbly wobbly PBR textures. Setting environmental effects to avoid things looking like a coat of gloss varnish has been applied under the Arabian Desert sun is a total lottery. Basic features every train sim should have like an easy way to organise a timetable operation and the AI to take care of routing the player train still elude the people responsible for the spaghetti code, as do vacuum and other braking systems.