Revert Unsubmitted Edits
- This is used after you've opened an asset for editing, but prior to submitting the edits.
- The files are in a subfolder of your editing folder. If you want to peruse them, use "Open > Edit in Explorer".
- This will revert the edits, deleting the files from your editing folder. The installed version of the asset will be left unchanged.
- This will fail if you don't actually have an installed version (ie. the asset is newly created and has never been submitted).
Revert If Unchanged
- As above, but it will first check to see whether any of the files have changed.
- If there are modifications to any file, as compared to the installed version, the entire asset will NOT be reverted.
- If there are no modifications, the asset will be reverted as above.
- I believe this may also list any modifications.
Revert To Original
- You may have up to three copies of each asset:
- 1. The original, downloaded from the DLS, included in a DLC package, or built-in to the game.
- 2. A locally modified version.
- 3. An "open for edit" version.
- The above commands deleted #3, leaving you with #1 and/or #2.
- This command deletes both #2 and #3, leaving you with only #1.
- This command does nothing if you have no original version installed (eg. if the asset is locally created, or installed from some third-part source).
..and for good measure..
Delete
- This removes #3, #2, and (if possible) #1.
- Built-in content and DLC-packaged versions of content cannot be deleted.
hth,
chris