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Thread: The Backshops Work In Progress Thread

  1. #406
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    Quote Originally Posted by daylightrain View Post
    This year was when I finished them however they had been in development now for almost 2 years.
    Any plan to really finish them with trucks that roll, other than the drivers? If not, no big deal. They may work as static display items for other folks.

    Make train simulators great again #MTSGA obiter dictum

  2. #407
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    I mean probably not because I made it in a program I don’t use anymore, and I’d rather rebuild it than fix the issues with the current model. They are freeware, so it’s not really a big deal if there are minor issues with them, I’m not charging anyone to download and use them. It’s on their own free will.

    "Up The Hill Slow, Down The Hill Fast. Freight Comes First, Safety Comes Last"

  3. #408
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    You seem to forget that until like, TRS2004, nothing had animated wheels. With perfectly round wheels with perfectly symmetrical textures like Evan's do, you can sort of get away without animation. Obviously if you look closely you can still see they're sliding, but when you're driving along you normally wouldn't notice.

    -Ben

    1 Corinthians 10:31

  4. #409
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    Quote Originally Posted by benjaminw View Post
    You seem to forget that until like, TRS2004, nothing had animated wheels. With perfectly round wheels with perfectly symmetrical textures like Evan's do, you can sort of get away without animation. Obviously if you look closely you can still see they're sliding, but when you're driving along you normally wouldn't notice.

    -Ben
    I think I definitely agree with you on rolling stock with non-animated wheels. I do incorporate some low-poly and older content into my personal sessions on any route since I just want the game to play a bit faster while detailing sidings, spurs, and even some engine facilities. I even do this on some routes that have multiple or separate lines going in different directions than the route my player consist travels on. I actually got this idea from Flight Simulator X and that game's community producing low-poly aircraft models for use in AI traffic, but learned to push the less detailed trains away from the player consist.

    I am just not ready to let those ancient Auran SD40 models go yet.

  5. #410
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    United States of America, South Carolina, Belton
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    Daylightrain how are those ac-12s going?

  6. #411
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    Guys. Daylight hasnt been in TBS for over a year. Please dont use the thread for general discussion topics not relating to TBS. Thank you.

    Steam is King.

  7. #412
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    How's the progress on the Union pacific pack

  8. #413
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    Good as far as i know lol


    Steam is King.

  9. #414
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    What's the status of the Union Pacific pack?

  10. #415
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    The FEF pack for the 2 and 3s were released.

    Steam is King.

  11. #416
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    I'm talking about the union pacific big boy pack.

  12. #417
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    Well ya didnt specify. The bigboy idk. Ussc is busy with life atm. You can go use the one on trainzforge though

    Steam is King.

  13. #418
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    Life does come first.
    Last edited by Cobra1996; January 31st, 2020 at 09:25 AM. Reason: Keeping myself in check.
    Operator Of The Longest Train Ever Assembled In A Game

  14. #419
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    im not real sure how that comment should be taken, might wanna rephrase that so you dont get reamed...
    Finally back to playing with Trainz after a few years being without a decent rig...

  15. #420
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    Apr 2015
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    Dayton, Ohio, United States of America
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    What will be the next locomotive project?

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