First, I know little about rail operations, so I guess.
T:ANE will be a very pretty visual example of a real railroad. However, it lacks the capability of emulating a real railroad in an operational sense. In that regard it is just a good base product. How do you get it to perform all the functions of a railroad except in simple locked scenarios.
Example - flight simulation now offers complete real weather interactions with aircraft and airport operations. Complex failure modes are available. Actual air traffic controller, in their off time, man a world wide system similar to the real international air management processes. There are aircraft that are fully modeled to react to an owner not changing spark plugs, charging the battery, water in the fuel, etc. with real consequences.
In the Trainz system we have very little real world emulation. The Trainz world is more akin to a model rail layout. In fact only a simple layout for it lacks the complexity of a rail club's large layouts with real world activities emulated.
In one day 10 different customers walk in and place orders for pickup and delivery of items. The passenger end of the business struggles with equipment and weather, etc. Tracks fail, signals act up, equipment issues toss any schedules into the basket. This is where T:ANE needs some help.
TimeTables seem to be the beginning of the story and delivery of goods and passengers the end. What happens in the middle is missing. An opportunity for an overlay program to interface to T:ANE converting the real world into something T:ANE can emulate and customers can interact with. Without introducing real operations you have a product that will drift toward the RailWorks model and become boring over time.
There have been attempts at doing this but the complexity and limitations made them unpopular. Think of a new product that interfaces to T:ANE and translates customer orders and passenger schedules into reality with all of the environmental, mechanical logistical and management issue the real world presents. Finally, multiplayer will have a sense of reality.
T:ANE will be a very pretty visual example of a real railroad. However, it lacks the capability of emulating a real railroad in an operational sense. In that regard it is just a good base product. How do you get it to perform all the functions of a railroad except in simple locked scenarios.
Example - flight simulation now offers complete real weather interactions with aircraft and airport operations. Complex failure modes are available. Actual air traffic controller, in their off time, man a world wide system similar to the real international air management processes. There are aircraft that are fully modeled to react to an owner not changing spark plugs, charging the battery, water in the fuel, etc. with real consequences.
In the Trainz system we have very little real world emulation. The Trainz world is more akin to a model rail layout. In fact only a simple layout for it lacks the complexity of a rail club's large layouts with real world activities emulated.
In one day 10 different customers walk in and place orders for pickup and delivery of items. The passenger end of the business struggles with equipment and weather, etc. Tracks fail, signals act up, equipment issues toss any schedules into the basket. This is where T:ANE needs some help.
TimeTables seem to be the beginning of the story and delivery of goods and passengers the end. What happens in the middle is missing. An opportunity for an overlay program to interface to T:ANE converting the real world into something T:ANE can emulate and customers can interact with. Without introducing real operations you have a product that will drift toward the RailWorks model and become boring over time.
There have been attempts at doing this but the complexity and limitations made them unpopular. Think of a new product that interfaces to T:ANE and translates customer orders and passenger schedules into reality with all of the environmental, mechanical logistical and management issue the real world presents. Finally, multiplayer will have a sense of reality.