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First we need to know which modelling programme you're using.
You need to add attachments for bogies and also have a bogey-table in the asset. I cannot advise further until we know the modelling programme, though.
Kieran.
a.bogx (replace x with 0, 1, etc)
To add bogey's, in the config, add a bogey container. Then add what bogey'ss you want to use.
bogeys
{
0
{
bogey [COLOR=#333333]<kuid:58422:100147>[/COLOR]
reversed 0
rotation-permitted 1
sideplay-permitted 0
}
1
{
bogey [COLOR=#333333]<kuid:58422:100147>[/COLOR]
reversed 1
rotation-permitted 1
sideplay-permitted 0
}
}
mesh-table
{
default
{
mesh "mbta_2.im"
auto-create 1
}
attachments
{
mesh "attach_mesh.im"
auto-create 1
}
}
Try the following for your mesh-table and bogey-table:
Code:bogeys { 0 { bogey [COLOR=#333333]<kuid:58422:100147>[/COLOR] reversed 0 rotation-permitted 1 sideplay-permitted 0 } 1 { bogey [COLOR=#333333]<kuid:58422:100147>[/COLOR] reversed 1 rotation-permitted 1 sideplay-permitted 0 } } mesh-table { default { mesh "mbta_2.im" auto-create 1 } attachments { mesh "attach_mesh.im" auto-create 1 } }
Kieran.