...or, "Would you like to supersize that texture?"
I've come to realize some of the limitations of the ground textures in TRS. This
is supposed to be a column of sedimentary rock. I don't think it's going to work, for one thing, I'd like it less angular, and I'd like to have some a plain grass texture of some type on top. My best plan of action for this at this point is to build this bit of terrain as a "structure" and install it as such.
When the height of the cliff is relatively small, as in
pretty good results can be had as shown in the bottom portion of the screen shot, where the "cliff" is about the same height as the one which can be seen further back.
Larger cliff, like
though, are more problematic, especially if the contours are as, or more, erratic as this one, though if one is willing to accept a vertical orientation of the texture, as
a reasonably tolerable result can be obtained.
But what I'd really like is for the large cliff to have an appearance like this
or this
and try as I might, I just have not been able to obtain the effect I want.
So, I've been thinking, how about a ground texture that had spline characteristics, that could be pasted along a cliff, or a riverbank. Maybe it could be a little stretchy in the "crossways" direction, but...
Or, how about the ability to trim part from an image like the second one above, and paste it over particular squares, with the image applied to the terrain as rendered, not the terrain as mapped to the baseboard grid.
Just some idle musings....
I've come to realize some of the limitations of the ground textures in TRS. This


is supposed to be a column of sedimentary rock. I don't think it's going to work, for one thing, I'd like it less angular, and I'd like to have some a plain grass texture of some type on top. My best plan of action for this at this point is to build this bit of terrain as a "structure" and install it as such.
When the height of the cliff is relatively small, as in

pretty good results can be had as shown in the bottom portion of the screen shot, where the "cliff" is about the same height as the one which can be seen further back.
Larger cliff, like

though, are more problematic, especially if the contours are as, or more, erratic as this one, though if one is willing to accept a vertical orientation of the texture, as

a reasonably tolerable result can be obtained.
But what I'd really like is for the large cliff to have an appearance like this

or this

and try as I might, I just have not been able to obtain the effect I want.
So, I've been thinking, how about a ground texture that had spline characteristics, that could be pasted along a cliff, or a riverbank. Maybe it could be a little stretchy in the "crossways" direction, but...
Or, how about the ability to trim part from an image like the second one above, and paste it over particular squares, with the image applied to the terrain as rendered, not the terrain as mapped to the baseboard grid.
Just some idle musings....
Last edited: