Well, that "professional help" remark is a little strong...from what I know, Phil's a great guy and very knowledgeable too.
But, what people should recognize is that there's a big difference between digital downloads and Steam. Or, more accurately, Digital Rights Management (DRM a.k.a. copy protection.) Digital download is a generic term for a method of delivering content - games and sims, movies, TV, etc. DRM, on the other hand, is a deliberate handicapping of said content, ostensibly as "copy protection" but also because such mechanisms give producers the ability to change the rules midstream or to force users to upgrade or buy new product and to deactivate perfect good, usable stuff (see MSN, Yahoo, etc.) In the case of Steam, you must have an always-on internet connection just to use your product. Other mechanisms can include "Product Activation" schemes. Yet others have "license keys" which must be present and which are tied to a specific piece of hardware. All are designed to screw the consumer in the long run, and bigger and healthier companies than Steam have done that plenty of times. I think enough people have testified upthread how badly Steam and their DRM has screwed them.
Physical content can be DRMed too, like DVDs and Blu-Ray. I fully agree that digital downloads are the future, but that doesn't mean they have to incorporate DRM. The downloadable music industry has largely turned away from DRM. DRM-free streaming video is gaining popularity as well; even Auran/N3V, for all the criticism they get and may deserve, have done a pretty good job at providing DRM-free digital downloads like Trainz and addons.
I hope that continues. There are two railsims I won't touch because they incorporate some form of DRM, and two flightsims I wouldn't have bought or accepted as gifts had I known they had it.
And, so that I don't violate the CoC, I'll leave it at that...
But, what people should recognize is that there's a big difference between digital downloads and Steam. Or, more accurately, Digital Rights Management (DRM a.k.a. copy protection.) Digital download is a generic term for a method of delivering content - games and sims, movies, TV, etc. DRM, on the other hand, is a deliberate handicapping of said content, ostensibly as "copy protection" but also because such mechanisms give producers the ability to change the rules midstream or to force users to upgrade or buy new product and to deactivate perfect good, usable stuff (see MSN, Yahoo, etc.) In the case of Steam, you must have an always-on internet connection just to use your product. Other mechanisms can include "Product Activation" schemes. Yet others have "license keys" which must be present and which are tied to a specific piece of hardware. All are designed to screw the consumer in the long run, and bigger and healthier companies than Steam have done that plenty of times. I think enough people have testified upthread how badly Steam and their DRM has screwed them.
Physical content can be DRMed too, like DVDs and Blu-Ray. I fully agree that digital downloads are the future, but that doesn't mean they have to incorporate DRM. The downloadable music industry has largely turned away from DRM. DRM-free streaming video is gaining popularity as well; even Auran/N3V, for all the criticism they get and may deserve, have done a pretty good job at providing DRM-free digital downloads like Trainz and addons.
I hope that continues. There are two railsims I won't touch because they incorporate some form of DRM, and two flightsims I wouldn't have bought or accepted as gifts had I known they had it.
And, so that I don't violate the CoC, I'll leave it at that...
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