Why a lot of people still use TRS2004 and TRS2006?

You could ... if you had a low end 32 bit integrated graphics laptop (that will not run 09, 10, 12 and T:ANE), like I do ... and if you wanted to share your TRS2006 route with other TRS2006 user dinosaur's (like me) ... And have no problem editing your WIP TRS2006 routes so they work in TS12 and T:ANE, and use 09, 10, 12 and T:ANE for testing purposes only

Sure if you have a ca. 2005 era machine or a low end modern laptop that would be a reason, however, editing and then loading a route directly into T:ANE does not work well. There are some extra steps needed due to the file formats, which makes the direct link from the past painful. For this I've used TS12 or TRS2010 to convert the route and once that's done the route imported fine.

As time goes on, like all programs, those in the past will be that much farther into past and more difficult to work with due to compatibility reasons. The fact that the stuff runs now, albeit, with some issues is still amazing. In some ways it's like running CP/M Plus or MSDOS 1.0 today.
 
I am in the process of bringing most of Philskene's older routes and sessions back into Tane. I had not done anything with Trainz for ages before this. This includes all the 2004 and 2006 versions of his routes.
I have now got my interest back the game that has got me through some pretty rough times in the past ten years. I still have 2010 and both versions of TS12 on my machine but only use them for asset access.
The process was very easy, just had to rename the mapfiles and they all went straight into Tane HF4 and run smooth as silk, and look so clear as well, not like TS12 in all versions. The usual repairs need to be made, that was the case with the originals anyway.
Most of the European sessions are useless now, as a lot of assets are no longer accessible and Phil's links have died.
I even got American Intermodal to run in Tane, last night, with just removing the trees.
So looks like the older versions will be gone soon, as Tane runs as good as 2010 does, but looks so much better.
I upgraded my computer a few months ago to an i5 with 8Gb of memory and a good graphics card with 2Gb of memory, running Win10 and this has made things much better. Just need to double the memory again to give some room to move.
Look forward to getting back into the game again.
Cheers,
Mike
 
Actually you can import a TRS2004/TRS2006 route directly into T:ANE (by renaming the file names) but importing a route into TS12, does that renaming of the files automatically
 
Actually you can import a TRS2004/TRS2006 route directly into T:ANE (by renaming the file names) but importing a route into TS12, does that renaming of the files automatically

The renaming doesn't quite work well and for some reason there are things that seem to get left out doing it. In the end using an in between program to change the innards of the files works best.
 
What is all this "forced" nonsense? If I build a map, there is nothing to prevent me from using any other type of tree. Whether they look good and are efficient performers is another issue.


That's a different matter. You can't edit the speedies out of included routes. And that means even if you merge one of those routes to an existing one of your own creation. Surprised you didn't know that. Much bitter tears about it back in the day.

See 2009 available now. Have to say it's about the best of them in terms of Trainzing. Still the best atmosphere...
 
Last time I tried to run TRS2006 it was very sluggish and I don't think CMP worked either.
TS2009 is probably the earliest version I would attempt to run and TS2010 was better as it contain(ed) pretty much all the default content from 2001. Controlling how far you allowed it to upgrade managed the speedie issue and ensured retention of compatibility mode.

However I'm with those who's general sentiments are, once you've experienced TANE - with the power of Protrack, terrain tucking nice and snug under splines and interactive objects no longer shedding splines in a hissy fit it's very hard to go back - even to TS12. I shall probably re-acquire TS2010 when it goes on sale today but it's primarily as a strategic reserve which would give a standalone base version of Trainz should the unthinkable ever happen.
 
SO? I knew that. The creator of that route probably spent a lot of time and effort to make it look the way he/she wanted.


Not to drag this out, but nev themselves dumped the speedies onto those routes. That was my point, nev found themselves stuck with the speedy junk and so forced it on us. We found in turn that we could not select - and so replace - the junk.
 
Not to drag this out, but nev themselves dumped the speedies onto those routes. That was my point, nev found themselves stuck with the speedy junk and so forced it on us. We found in turn that we could not select - and so replace - the junk.

The issue back then was horribly designed Speed Trees, and some errors which caused some trees to be replaced incorrectly, and a Speed Tree engine issue with AMD video cards where the trees would grow as the driver approached.

Once that was resolved, Speed Trees were fine, though the built-ins still have a lot to be desired. Since mess, we can use some of the older trees as well as all the new Speed Trees, which is the best of both worlds.
 
I have a damn bad laptop that at times struggles to play decent quality YouTube videos, but I still run TANE regardless. I turned down all details that I could (and it will still crash at times when I switch between programs) but I do actually prefer this to using an older version.
 
The issue back then was horribly designed Speed Trees, and some errors which caused some trees to be replaced incorrectly, and a Speed Tree engine issue with AMD video cards where the trees would grow as the driver approached.

Once that was resolved, Speed Trees were fine, though the built-ins still have a lot to be desired. Since mess, we can use some of the older trees as well as all the new Speed Trees, which is the best of both worlds.


Yes, speedies were ugly (now they are merely unrealistic, poorly scaled leaves, no shading), but, once again, that's not my point. We could not edit them out of the routes supplied with Tr2009.
 
Yes, speedies were ugly (now they are merely unrealistic, poorly scaled leaves, no shading), but, once again, that's not my point. We could not edit them out of the routes supplied with Tr2009.

Not necessarily. We have our ways if you're talking about those Speed Tree groups. It's matter of editing the config.txt file of the group assets and changing a tag. Once you do that, you can do whatever you want with them. :)

John
 
Not necessarily. We have our ways if you're talking about those Speed Tree groups. It's matter of editing the config.txt file of the group assets and changing a tag. Once you do that, you can do whatever you want with them. :)

John


Should I have known that back then? Too bad I didn't. Tr10 with the final SP was good enough to last. I ran it a lot, while not seeing the speedies.
 
Should I have known that back then? Too bad I didn't. Tr10 with the final SP was good enough to last. I ran it a lot, while not seeing the speedies.

You and many people I'm sure.

Out of the older versions, I still thing TS2010 was the best with it's ability to still handle the older content better than anything with that compatibility mode up to SP3.

When Speed Trees are made properly they're not bad at all. The problem still is they're still too perfect and are great for streets, gardens, backyards, and city parks, but when used for a forest, or field edge they're too much and don't lend well because of their perfection.

John
 
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