Bless all here.
I just bought Trainz UTC, (DVD version) installed it, and am enjoying it immensely. I have so far skinned a bunch of New Haven boxcars, and an NS 1200 to represent an EP5 (area of special interest is the New Haven and other US heavy electrification - N-gauge 1972-1984); also set up a simple four-baseboard layout catering to passengers by day/freight by night.
Having read some of the commentary here and elsewhere, it seems UTC is at or very near its expiration date. Hence the low introductory price, which is fine by me. This does seem to mean that the UTC system for building custom motive power (GMAX 1.1) is no longer operative. That’s fine, too: I’m a free-published 3D blacksmith and once (long ago) even sold a complete set of homemade Milwaukee Road electrics (shapes) to a gentleman whose name I don’t recollect.
I’m confident I could create most of the New Haven electrics in whatever version of TRAINZ is currently open to content creation using Blender and other tools now available.
My plan is to learn the basics while having fun with UTC, and buy TRS2009 to start up the learning curve to content creation. I have no problem with redoing layouts and reskins already accomplished in UTC: it’s all fun.
Comments, criticism and advice welcome!
I just bought Trainz UTC, (DVD version) installed it, and am enjoying it immensely. I have so far skinned a bunch of New Haven boxcars, and an NS 1200 to represent an EP5 (area of special interest is the New Haven and other US heavy electrification - N-gauge 1972-1984); also set up a simple four-baseboard layout catering to passengers by day/freight by night.
Having read some of the commentary here and elsewhere, it seems UTC is at or very near its expiration date. Hence the low introductory price, which is fine by me. This does seem to mean that the UTC system for building custom motive power (GMAX 1.1) is no longer operative. That’s fine, too: I’m a free-published 3D blacksmith and once (long ago) even sold a complete set of homemade Milwaukee Road electrics (shapes) to a gentleman whose name I don’t recollect.

I’m confident I could create most of the New Haven electrics in whatever version of TRAINZ is currently open to content creation using Blender and other tools now available.
My plan is to learn the basics while having fun with UTC, and buy TRS2009 to start up the learning curve to content creation. I have no problem with redoing layouts and reskins already accomplished in UTC: it’s all fun.
Comments, criticism and advice welcome!