Which Gantry Signals for Safetran Gantry bridges?

N5VAV

TPR Route Creator
Hi all.
I have found the Safetran Gantry Signal bridges from (I think) NorfolkSouthern37 and they look great. BUT, I can not find any signals that will "mount" to them.
The signal heads all appear to be too high or too low.
I downloaded all of the safetran Signals, but none of them fit, and I downloaded all of the Searchlight signals and they don't fit either.

Any suggestions?
Thanks so much!
Jeff
 
The signal bridges that match the JR ones are labeled 'Safetran ...' in the objects section. The signals that go with them are 'Safetran ... Gantry'. ;)
 
Thank you for the response.
I have searched the DLS and downloaded all of the Safetran signals, but none of them are GANTRY signal heads. Are the signal heads on the DLS or somewhere else? I have all the gantry bridges, but I can't find the signal heads to go with them. :(
 
AHH, FOUND THEM on the Jointed Rail site!
Thank you so much.
Yes, they do look great... BUT - They aren't on the DLS! THerefore, I can't use them for multiplayer routes.
I'll just have to use standard gantry stuff. :(

I STILL wish N3V would change the operation of multiplayer to CHECK FOR ASSETS to be installed, instead of mandate everything be on DLS. THere are so many great 3rd party assets that just can not be used for multiplayer routes. Talking with other creators, most of them feel the same as I.

Thank you for helping me find those signal heads. Jointed Rail puts out some good stuff. (as do many other 3rd Party groups)
 
I STILL wish N3V would change the operation of multiplayer to CHECK FOR ASSETS to be installed, instead of mandate everything be on DLS. THere are so many great 3rd party assets that just can not be used for multiplayer routes. Talking with other creators, most of them feel the same as I.

The problem is not that -- it is how do we know if the version you have is different from the other players? Multiplayer only works if all the assets are identical on all systems. Imagine if someone had a version of that signal with different operating rules. Or an enginespec with different power. The game would get out of sync very rapidly.

We can only verify the assets haven't been modified if we have a reference copy to compare everyone to. We get that copy from the DLS. Things that don't come from the DLS don't have that reference copy, and we can't verify that everyone has the authentic, unmodified version.
 
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