Where is CAB right now

Jaykob8

Member
Anybody know where he went? He's the creator of Modula City and Cabon City. I have both routes, the former for TRS22 but most dependencies are missing. Does anyone know what CAB is up to today? Is he done with Trainz for good?
 
Considering how old both of those routes are, (2006 and 2010) and the fact he has zero activity on this forum, should tell you, LOL.

You're likely going to need copies of both 2006 and 2010 Trainz to get those deps
 
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I imported those assets into TRS19 and the trams did not work due to script errors. The other assets needed all kinds of little fixes such as config.txt error fixes to get them to work and then things really didn't look good. It's not that the assets are bad, it's they are old now and work best in the version they were created for.
 
I imported those assets into TRS19 and the trams did not work due to script errors. The other assets needed all kinds of little fixes such as config.txt error fixes to get them to work and then things really didn't look good. It's not that the assets are bad, it's they are old now and work best in the version they were created for.
Have you successfully imported the Cabon City assets? I have been looking for so long to find a way to get at least some working in modern versions of the game.
 
Have you successfully imported the Cabon City assets? I have been looking for so long to find a way to get at least some working in modern versions of the game.
I gave up. The textures looked horrible, probably because they were low res to start with then had to be decompressed from the .texture files before being imported again. The config.txt errors were the usual stupid things that used to plague assets such as tags being named incorrectly, referring to non-existent textures and attachment points.
 
I gave up. The textures looked horrible, probably because they were low res to start with then had to be decompressed from the .texture files before being imported again. The config.txt errors were the usual stupid things that used to plague assets such as tags being named incorrectly, referring to non-existent textures and attachment points.
The models in that route were so nice. I loved the underground tram station. I am not sure why, but beside a few people (DaveSnow, MSGSapper, RRsignal etc.) there are only a few people who create detailed assets with night mode.
 
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