Where do obsolete asstets go when deleted?

PARAILFAN

New member
I am wondering what really happens to obsolete assets when I delete them in Content Manager. Do they really leave the game or are the just moved somewhere else in the Auran files? I ask this because I have deleted a few hundred at a time and yet I see no additional space showing up on my hard drive after deleting these.
 
I am wondering what really happens to obsolete assets when I delete them in Content Manager. Do they really leave the game or are the just moved somewhere else in the Auran files? I ask this because I have deleted a few hundred at a time and yet I see no additional space showing up on my hard drive after deleting these.

Trainz keeps asset back ups for up to 7 days. Check the developer tab of the settings menu to see how long they are being kept for.
 
I am wondering what really happens to obsolete assets when I delete them in Content Manager.

AFAICT deleting an obsolete asset does nothing other than remove the 'Installed' tag from the asset. It doesn't affect the total count that CM displays, and it doesn't reduce the file size, even after a data base rebuild. The deleted asset still appears in the list of obsolete assets, so the system knows it exists. All it seems to mean is that if you filter by 'Installed' then you don't see it.
 
For all intents and purposes your TAD will see them as DLS - OBS rather than LOCAL - OBS. You cannot delete BI - OBS.

The custom filters would look something like this

DLS - OBS

on Download station true
installed false
Obsolete true

BI - OBS

installed true
builtin true
obsolete true

LOCAL - OBS (equiv to installed excluding builtin)

installed true
builtin false
obsolete true

You can add other filters to this if required

AND
minimum build version 1.0
AND NOT
minimum build version 3.5

would show only those that are unsupported in N3V Life Cycle Policy

AND
minimum build 3.8

would show all TANE assets in your filter.



Reduce the backup setting to between 1 and 3 anyway, depending on how you work. 7 is excessive in my opinion and should not be the default setting.
 
AFAICT deleting an obsolete asset does nothing other than remove the 'Installed' tag from the asset. It doesn't affect the total count that CM displays, and it doesn't reduce the file size, even after a data base rebuild. The deleted asset still appears in the list of obsolete assets, so the system knows it exists. All it seems to mean is that if you filter by 'Installed' then you don't see it.
Thanks for your assistance. Wow that is a surprise. That seems like a waste of space. Wouldn't keeping all this unnecessary stuff slow the game down more?
 
For all intents and purposes your TAD will see them as DLS - OBS rather than LOCAL - OBS. You cannot delete BI - OBS.

Sorry. Not really following any of your acronyms hence not following most of your post.

Thanks for your assistance. Wow that is a surprise. That seems like a waste of space. Wouldn't keeping all this unnecessary stuff slow the game down more?

I agree. What is the point in deleting any obsolete assets if your not freeing up space on your hard drive?
 
:confused: I'm surprised. I thought that when you 'deleted' an asset in CM it was actually genuinely deleted from your local folder. I have limited space left on the drive on which TS12 and TANE are installed, so this is quite an important issue for me.

Paul
 
Can you open them for edit, but don't edit them. Exit out and go to the editing folder and delete them?

RJ Artim
 
Last edited:
Can you open them for edit, but don't edit them. Exit out and go to the editing folder and delete them? Newby question here.

No, that doesn't work either. "Open for edit" just makes a copy of the asset, you then make whatever changes are needed, then submit to confirm the changes, which overwrites the original with the changed copy. If you decide you don't want to change anything, then do a "Revert to Original". This then deletes your copy, leaving the original unchanged. If you were to just delete the item from the editing folder it would still leave the original.

I've used this extensively recently, when moving my TS12 content to TANE. Open for edit in TS12, then use TANE CM to install the entire contents of the TS12 editing folder. Anything that was already in TANE will now show up as "Open for edit". By reverting, rather than committing, these I ensure I still have the most up-to-date TANE items, rather than overwriting them with (possibly older) TS12 items.
 
But if you can't actually delete assets from the Local folder (despite the option of 'Delete' existing in CM), what's to stop this folder just getting bigger and bigger and bigger. How are you supposed to manage its size?

Paul
 
I'm surprised too. It could be true though. I never see any deleted assets (from CM) show up in the Windows Recycle Bin. What a crock.

This again is "good" programming by N3V. Deleted is deleted is deleted in my book. Clarification is indeed needed by the coders why this is so.

VinnyBarb
 

If you ask a different question you get the answer you expected. It actually explains nothing.

There is no simple connection between the size of the database and deleted records. It depends on many things, based on how the database manages unused space. Generally, space occupied by deleted records is not reclaimed immediately. It depends on when and how a database reorg occurs, and in particular how (or whether) new additions are used to reclaim the space occupied by deleted records, which varies with the underlying engine, the type of data being stored, and the actual size of the data. It is actually quite possible for a database to grow in size when records are deleted, because database managers will use empty blank space for access efficiency, and that calculation can be based on both volume and type of transactions.

All that has been confirmed is that the record is no longer available to the application, which was obvious. It does not mean that the data has been removed from the database, and it does not mean that the size of the database file has reduced. OP's original observations could easily be correct, certainly in the short tem. Large volume deletions over an extended period, with appropriate database reorganisation in the meantime, will usually mean the file size reduces. But in any other case the outcome is variable.
 
Downloaded obsoletes may go but what about ( built in ) obsoletes
If they've been replaced and updated why can't they be deleted also
 
No, I'm satisfied with Chris' response - when assets are deleted, they're deleted (unless they're built-in, which we've always known is different). I'm pleased with the clarification.

Paul
 
Hang on, the question was: "where do obsolete asstets go when deleted?" Nobody has even tried to answer that.

They go initially to the backups folder and remain there for 7-days at the most depending upon the setting for how long to keep backups. After that they are purged out each time Trainz/T:ANE is started.

The path is {TANE_DATA_LOCATION}/Backup/yy-mm-dd/other_folders/

F:\TANE_Data\backups\16-01-21\kuid 124863 100392 Ozark Valley and Westr

A route I've been fiddling with...

John
 
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