Where Can i Find Track Speeds?

voyager101

Virgin Trains Fan
hello, in my current building of liskeard-totnes. is there a website or map that shows me where and what the speed signs are?

like: -------55------------sig------------70?

cheerzio
 
Trainz signalling

You may find that working in Trainz that prototype speed and signalling doesn't always work very well. It seems Alistair or whoever is driving your Trainz train hasn't been to that Netwrok Rail course....
For instance my latest rebuild of British Midlands2 won't allow a train to run towards a trailing point if the destination requires that train to reverse over it and enter a yard. the speed limit is 90 but nothing goes faster than 20. What I found necessary was to use a red marker as a 'target', run to that (which worked at full speed) then add the second destination. There are often quirky things like this with the AI.
This may be something to do with the built-in track direction, but that's only my guess, but I have found that you may well get a stopped train somewhere and clicking on the signal in front of it will give the message 'Track ahead is unsignalled' when you think it is or this odd speed restriction that shouldn't be there. So speed and signalling is probably linked.
Once we travel onto complex trackwork we have to use our own judgement as to where a speed sign/signal will need to go. If you don't want them seen use invisible ones.

Have you got right through to where you need to go? In other words have you laid all the track now? To get things moving and test use a 90mph, you can always replace it later and that way you can test the route to see how it performs and if you have hit any of the problems I sometimes encounter.

Angela
 
Last edited:
You may find that working in Trainz that prototype speed and signalling doesn't always work very well. It seems Alistair or whoever is driving your Trainz train hasn't been to that Netwrok Rail course....
For instance my latest rebuild of British Midlands2 won't allow a train to run towards a trailing point if the destination requires that train to reverse over it and enter a yard. the speed limit is 90 but nothing goes faster than 20. What I found necessary was to use a red marker as a 'target', run to that (which worked at full speed) then add the second destination. There are often quirky things like this with the AI.
This may be something to do with the built-in track direction, but that's only my guess, but I have found that you may well get a stopped train somewhere and clicking on the signal in front of it will give the message 'Track ahead is unsignalled' when you think it is or this odd speed restriction that shouldn't be there. So speed and signalling is probably linked.
Once we travel onto complex trackwork we have to use our own judgement as to where a speed sign/signal will need to go. If you don't want them seen use invisible ones.

Have you got right through to where you need to go? In other words have you laid all the track now? To get things moving and test use a 90mph, you can always replace it later and that way you can test the route to see how it performs and if you have hit any of the problems I sometimes encounter.

Angela
Thanks Angela. i have tracklaid st germans to keyham, with a bit of scenery. But am finding it hard to make stations!:(

I have driven up and down the route a few times in a voyager and a hst.
it seems to be ok. just need to laytrack to liskeard and out scenery in!:)

Cheerzio

Andrew
 
file size

What size is the file? If it's not too big, and it shouldn't if there's no scenery. Maybe you can attach it to a mail to me and I'll look over it for you. I have a few hours free...

Angela
 
What size is the file? If it's not too big, and it shouldn't if there's no scenery. Maybe you can attach it to a mail to me and I'll look over it for you. I have a few hours free...

Angela
not sure how to do that, but if you could give some instuctions please, that would be great!

cheerz:)
 
Angelah, Freetime what you never.

voyager101 Dont try to match the real world as said below AI will not work correctly. Place signals and speed signs so that you get the operation you want to achieve. Speed signs need to be placed some distance apart because both the front and rear of a consist react to them. At 90 mph If the front passes a 50mph then it will slow to 50 after awhile but if the next speed board is a short distance away (less than the length of the consist) and is 30mph it will slow to 30 but as soon as the rear passes the 50 it will speed up to 50 again.
 
Angelah, Freetime what you never.

voyager101 Dont try to match the real world as said below AI will not work correctly. Place signals and speed signs so that you get the operation you want to achieve. Speed signs need to be placed some distance apart because both the front and rear of a consist react to them. At 90 mph If the front passes a 50mph then it will slow to 50 after awhile but if the next speed board is a short distance away (less than the length of the consist) and is 30mph it will slow to 30 but as soon as the rear passes the 50 it will speed up to 50 again.

starting at saltash, speed across the bridge is 15 then at end of bridge its 55 then about a mile from there its 70 i think.
they have quite alot of distance between them. all seem to work fine:)

cheerzio

voyager101
 
Distances

starting at saltash, speed across the bridge is 15 then at end of bridge its 55 then about a mile from there its 70 i think.
they have quite alot of distance between them. all seem to work fine:)

cheerzio

voyager101

As long as the distance between the front and rear of your train is longer than the train, as stated above, the speed board will operate correctly.
Just lay in the longest train (consist) between them and check.
You can 'save' a train into the second part of the Rolling Stock tab, select it and click on the track. That way saves you having to make it up every time.
Sorry I was unable to check your route, 04 isn't compatible to 06.... it's basically why I work in 04.

Angela
 
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