When will we get this level of scenery for Trainz ???

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I mainly use TMR17 and have hardly any issues with the actual trains other then the time out bug which will now be addressed thanks to Tony, what are your issues with it as a train sim ?

I've not tried TMR17 yet apart from downloading sum model routes, As for my issue's my main one being how to create content for a hobby i love like i said above it is near on impossible with the current guidelines. One only has to read the forums to find out the various problems that need addressing, Which is why i said i wish they'd just get one nice working stable version of the game THEN address the extra's sum would like to see added.
Mick.
 
Oh forgive me for not liking cars running over the sides of layouts or better yet through trainz as they pass a crossing

Perfect example for what I was talking about. Use a crossing. It's up to the user to deliver realism. T:ANE is a Toolbox. You build with it what you will.

And what do you mean by Sides of layouts?

Jamie
 
Well glad that is over. Now to get back to TANE which is where we are. These things tend to leap-frog. Program development is not a linear path.
Dick
 
ISTR EEP relies almost entirely on payware if you want to use community created assets other than those which come in the "box", micro DLC culture in overdrive!

I've come close to buying the latest version but the above (to me), is the biggest put-off plus a - admittedly distant - memory of an earlier version of the programme trashing my Windows XP (or it might have been ME at that point) operating system requiring a re-format and install.

Not something Trainz or any of the other sims for that matter has ever done.

On a more practical level, if you're building content (in my case routes) with a view to sharing your vision with a wider audience the natural tendency is to do it in a programme with the maximum exposure - which for train simming boils down to Trainz, the DTG TS20xx (aka Railworks) and old MSTS plus its offspring Open Rails. These all offer plenty of potential without having either the route author or end users to spend an arm and a leg purchasing lots of different assets.
 
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I would agree that Trainz Carz could use some additional support - things that I don't think we content creators can do right now. Things like rotating wheels when driving, front wheels turn when going around a corner, brake lights enabled when the carz slow down, and multi-segment vehicles (semis, horse-drawn wagons).
The road network could also use some work - configurable lane width, multi-lane support (like 2x lanes in each direction) and better intersection support, with left turns allowed, and support for traffic signals.
 
Oh forgive me for not liking cars running over the sides of layouts or better yet through trainz as they pass a crossing, your right, don't worry about the stuff that makes it look ridiculous...and takes away any realism factor it had going......

If the crossings are setup properly, and not just a spline put across the tracks, using actual crossings such as the ATLS system or BNSF50 crossings for example, the traffic will stop at the gates as they come down and the flashers go on.
 
I will be the first to agree that Trainz needs work on the traffic, but as Mick said, T:ANE is a Rail Sim, not a traffic sim.

If you really want to compare a computer traffic game to Trainz, why not check out European Truck Simulator 2 or American Truck Simulator https://www.youtube.com/watch?v=_Bj1AKjAK7M&t=235s? A dream come true would be Trainz and ETS2/ATS combination (and maybe even Flight Simulator!)...
 
A dream come true would be Trainz and ETS2/ATS combination (and maybe even Flight Simulator!)...

... and don't forget ships (ship simulator), farms (farm simulator), goats (goat simulator), people (a people simulator???) ... the list is endless and, if implemented, would quickly fill your hard drive. Perhaps when quantum home computers become a reality. Just had a thought - remember the movie "The Thirteenth Floor" (and others), we could be living in a quantum simulation ("TrainzQ") right now :(
 
Guys! This is starting an all out war! BOTH sides are right in my opinion but the one thing everyone needs to remember is that this is a video game and it WILL NEVER compare to the real world counterpart. Yes, we can get close, very close to them looking like the real world. However, we will still know it is a video game because of the environment of it.

I also have chosen a side to this. I do think N3V needs to work on the traffic's AI but at a later date. For now I think they should, A. Get the games they create working, period. B. Focus on scenery items and ease of use. C. Focus on train PHYSICS. They already nailed the detail part, now I think they need to focus on the physics of it all. Especially crashes, coupler breakage and leaning.
 
I would like to answer about main questions and reason of existing of this topic...

Said someone something about level of details or i didn't understand something?

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I think everything is possible in Trainz, even in old TS2010. In fact i have no idea how traffic or people's behavior are adopted in EEP or in different simulators, but most important part are efforts of users in creating new contents and looking for new solutions. For example in our polish scene user Adamstan made a realistic cabs with even random crashes. In fact, it's also working in TS2010 very good, so problem? Of course, scripts, but in fact - do you still think there's any different way? In fact Trainz isn't GTA V and N3V Games isn't Rockstar Games... So if N3V Games didn't do it, it probably someone else find a solution and create something in that style...

I'm not waiting for new Trainz, cause i'm not satisfied by new graphic engine and still unsolved question of weather. In my opinion first improtant thing is weather. This should be changed. Even old Ship Simulator allowed you to generate every weather conditions, looks properly and only by using few sliders, not creating different contents. Of course, it cannot generate for example a realistic heavy storm, which could be different for any latitude of Earth (something like FMA skies, very specific and probably only in Hungary)

I do apologize for polglish.
 
Well head on over to the EEP 14 expert forum and carry on there, I'd much rather N3V get Tane right for Trains before worrying about cars and traffic.


+1 man, i'm sick of it already. Write a better program or get over to your holy EEP where you pay $60 for every damn version, every year thats exactly the same (Greetings from TS2017 lol), nearly no freeware content exists and every car or bicycle that is on the road and looks so damn good costs a minimum of 2.50 bucks. Did i mention every tree, sky, plant and garden fence costs up to 7.50/piece too?


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... where you pay $60 for every damn version, every year thats exactly the same (Greetings from TS2017 lol), nearly no freeware content exists and every car or bicycle that is on the road and looks so damn good costs a minimum of 2.50 bucks. Did i mention every tree, sky, plant and garden fence costs up to 7.50/piece too?

And I thought that one of the big advantages of virtual railroading over model railroading was cost - those prices blow that theory out of the water.
 
+1 man, i'm sick of it already. Write a better program or get over to your holy EEP where you pay $60 for every damn version

Can I +11 on that? Also for the OP/antagonist, if you going to come on a competing product's official forum and proselyte another game, do so with a modicum of humility and respect.

[And I thought that one of the big advantages of virtual railroading over model railroading was cost - those prices blow that theory out of the water.

Also, as I stated earlier... I almost came close to clicking the "buy" button for EEP until I saw the micro payware empire. Say what you like about the DLS, but at least we have 1000's of assets freely donated for a modest annual subscription to gain access. Let's just hope this thread hasn't given N3V ideas.
 
Hi everybody.
Also, as I stated earlier... I almost came close to clicking the "buy" button for EEP until I saw the micro payware empire. Say what you like about the DLS, but at least we have 1000's of assets freely donated for a modest annual subscription to gain access. Let's just hope this thread hasn't given N3V ideas.

Subscription seems to be very much the way gaming is going Vern. Even the android open source flight simulator we were discussing on a different to forum now charges 79 dollar's per year or 9 dollars plus per month for access. You do get to download over two hundred aircraft for that price but cloud access and subscription is becoming the basis of gaming across a broad spectrum of the industry.

There was a report on Google Newsstand over the weekend advising that it now costs over four thousand one hundred dollars to purchase all the content available for Dovetails Train Simulator 17. So, it is probably cheaper to buy an actual real model railway than buy that.

I will see if I can source the above report and post a link here if it is still available.

EDIT, here is the link to the above report:-

http://www.newsshopper.co.uk/news/1..._will_cost_you_more_than___4_000_to_complete/

You may have to copy and paste the above link in browser if it will not run direct

Bill
 
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I've not tried TMR17 yet apart from downloading sum model routes,...
TMR17 is much the same as TANE except it's focus is on model railroads. That has its own appeal.

...As for my issue's my main one being how to create content for a hobby i love like i said above it is near on impossible with the current guidelines.
The validation is being tightened and I suggest that's long overdue. My perception is that older, and less efficient, assets consume too many resources in new versions of Trainz, i.e. TANE, and content creators need to be aware of that. The change in development process will be painful or difficult for some.

I've spent a lot of time working on FBX over the last couple of years and the process is different, and possibly clumsy, but you do get used to it. If anyone wants help with the FBX process then let me know and I will see what I can do to help.

...
One only has to read the forums to find out the various problems that need addressing,...
I suggest most of the recent issues with the TANE beta are related to routes although there are a couple of hiccups with steam/smoke effects and signage.

..
Which is why i said i wish they'd just get one nice working stable version of the game THEN address the extra's sum would like to see added.
Mick.

We'd all like a stable version of TANE but I think we are getting close now.

Getting back to the original post, I think TRS18 is going to make scenery aspects of Trainz much more appealing. There have been many changes to the N3V content creation WiKi setting up information for CCs to make scenery that was never possible before. I don't think there is anything in there for Carz though. :)
 
... Uh, anyway...

... There was a report on Google Newsstand over the weekend advising that it now costs over four thousand one hundred dollars to purchase all the content available for Dovetails Train Simulator 17. So, it is probably cheaper to buy an actual real model railway than buy that. ...
Not even. A decent loco costs 'round $200.00 -if not more! Model RR'ing is a rich person's hobby now! :(
 
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A decent loco costs 'round $200.00 -if not more! Model RR'ing is a rich person's hobby now! :(

How true. Here is a repost of a post I made in the Rail News forum almost a year ago.

A very rare and valuable model railway collection that was kept a secret for 40 years with the owners staff of full time technicians banned from speaking about it, has been donated to the Ipswich Rail Museum in Queensland. The collection, which is estimated to be worth millions of dollars, contains custom built models of famous locomotives including the "Mallard".

http://www.abc.net.au/news/2016-12-2...museum/8100116
 
Is not TANE a simulator where you can create your own assets and scripts, could you not create a newer and better road system than YARN and Carz all by yourself that would do anything you wanted it to do.... Am I missing something here? You are using other peoples stuff, and some stuff may not work with other peoples stuff

Vulcan created some sweet runways and taxiways for planes that drive and can be driven by the AI if I remember correctly... and the drydocks for the ships. And so many other authors that made driveable things that are not Trains. There are even people that can be driven on tracks... This is more of a CAD/CAM system than a simulator IMO... LOL

This TANE platforms gives anybody the ability to make anything they want... if they spend the time to make it themselves. So to me it is unfair to bash things like 'the cars don't drive the way I want them too' ... well then make your own... stuff
 
How true. Here is a repost of a post I made in the Rail News forum almost a year ago.

A very rare and valuable model railway collection that was kept a secret for 40 years with the owners staff of full time technicians banned from speaking about it, has been donated to the Ipswich Rail Museum in Queensland. The collection, which is estimated to be worth millions of dollars, contains custom built models of famous locomotives including the "Mallard".

http://www.abc.net.au/news/2016-12-2...museum/8100116
... The sad truth my friend! Why we LOVE Trainz... ahh, people! :cool: I remember in the eighties when one might've been able to make a Club sized layout for less than $20,000! Now, well... if you have an excellent credit history and you want to max out your cards... then declare bankruptcy... -LOL!!! :hehe:

An interesting article BTW ther' Pware! :udrool: A MUST read folks.
 
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Is not TANE a simulator where you can create your own assets and scripts, could you not create a newer and better road system than YARN and Carz all by yourself that would do anything you wanted it to do.... Am I missing something here? You are using other peoples stuff, and some stuff may not work with other peoples stuff

Vulcan created some sweet runways and taxiways for planes that drive and can be driven by the AI if I remember correctly... and the drydocks for the ships. And so many other authors that made driveable things that are not Trains. There are even people that can be driven on tracks... This is more of a CAD/CAM system than a simulator IMO... LOL

This TANE platforms gives anybody the ability to make anything they want... if they spend the time to make it themselves. So to me it is unfair to bash things like 'the cars don't drive the way I want them too' ... well then make your own... stuff


You need to understand that the EEP has a separate programming (coding) language that allows for the realistic functions and visual quality of their vehicles that is separated from their trains they have....It basically functions on its own complementing the train aspect where as right now we have a system that is more of a dependency on Trainz then being used on its own.........hence the invisible tracks for the cars in trainz vs. an actual road system as in EEP............if you look at advanced model railroads now, especially in Europe you will see vehicles moving realistically on roadways and ships moving in water and planes flying and landing with new small micro motors...........this is the advancements in the MRR industry...they get cheaper each year and become more mainstream such as what EEP is doing in the virtual world..........Tony mentioned they are trying to update TANE to reflect this.....but unfortunately at time it is not capable. I look forward to when it will be and can only imagine what user creations will come about.
 
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