shaneturner12
Tutorial Creator
Another thing that may interest you is something WindWalkr stated recently, which is that N3V are not legally obliged to follow what is stated in an asset's license, and neither is the end-user.
Shane
Shane
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What you're claiming doesn't jive with the Download Station License Agreement which specifically states, "The grant of the license in clause 2.1 ("Grant of license") is not and cannot be deemed to be a sale, transfer or any other conveyance of your intellectual property rights held in the New Works."
RRSignal Comment: As a freeware content creator, I would like my content to be used by as many people as possible. That's the only thing I get out of it - it sure isn't money, now is it? Artificially limiting my audience by hosting on some fly-by-night website usually isn't a good way to do that. That's why I put it on the DLS.
In a way, uploading to the DLS does restrict your content from being available to the widest audience. N3V takes your free content and makes it built-in content in their for profit payware games. That means that if you place an asset on the DLS now and they want to use it as built-in in the next version it will no longer be available from the DLS for use in earlier versions.
Third-party sites are basically a waste of space. Seems many if not most are more about promoting people's egos than anything else. Then they get bored or po'ed over something petty and take their toys and go home, leaving all those who depend on their stuff in the lurch.
As a freeware content creator, I would like my content to be used by as many people as possible. That's the only thing I get out of it - it sure isn't money, now is it? Artificially limiting my audience by hosting on some fly-by-night website usually isn't a good way to do that. That's why I put it on the DLS.
As for speed, it's possible to have the best of both worlds: keep your stuff on the DLS and put it on a third-party site for the benefit of those without FCTs. That said, I'll take a slow DLS over a fast fly-by-night third-party site any day.
Oh, and you gotta love the file hosting at many (if not most) of these third-party sites, crawling with malware. Ugh...that reason alone is enough to deter sane users from downloading from third-party sites.
And I’m sure you are getting royalty checks from N3V for that, right? And your items that become built in become vaporware to those without the “latest-greatest” version. Over the years, Auran/N3V has also dumped 2004 and/or 2006 content from the DLS also making it vaporware. So, as far as getting access to content or losing content what difference does it make whether it is on the DLS or a third party site? It still “goes away”. Over the years I’ve gotten more quality content from third party sites (including the payware sites) than from the DLS. So, when you get it be sure to backup, backup, backup and save it.
At least with the DLS one only has to download the session and they automatically get the route and dependencies, and downloading updates can be done ingame.
Two different things. The asset creator continues to hold the 'copyright' (intellectual property rights). That only means nobody can download and alter the asset, that clause has nothing to do with distribution, config licence clauses or anything else...
True but in some cases it is actually harder to install content from 3rd party sites especially from those creators who insist on using RAR files (they know who they are).
Shane
No, it's not to different things. Legally speaking, "licence clauses", e.g. "licencing" are a covered by the laws pertaining to copyrights, and quite literally the author's control of "the right to copy" (what a copyright entails) allows the author/creator to control how the original work is "distributed" , etc.