I like to build prototype routes, especially ones that are no longer in exisitence. I enjoy doing the research required to determine just where the tracks went and what industries were serviced. The cool thing with Trainz, is a route can be historically modeled. Every few months, move the calendar forward to when that next section of track got laid (or abandoned) or a short line railroad was purchased and merged into the route.
I enjoy developing the operations for a route. I use the Official Guide to schedule passenger trains and then create freight operations that might be appropriate for the period.
And, I like to switch cars. Yard operations, terminal railroads and way freights are a delight for me.
I figure I spend an equal amount of time in Surveyor and Driver.
I have yet to warm up to content creation. I have used CAD software for the last 25+ years and have found the the user interface for gmax & Blender to be so counter intutitive there is no enjoyment to be found. I have created a few things in CAD and have found a friend that can convert them to a finished Trainz compatable asset. And occasionally, I'll attempt to write some code.
Why do I do it? I like the challenge of learning new things - and with Trainz, it is a never ending process.
Well if you using AutoCAD you should be familiar with Revit. Revit will actually export to an FBX file that can be directly imported into 3DS Max 2009.
This is how I've been learning content creation because like you I'm familiar with CAD, but I really wasn't able to get my head around blender or 3DS Max or even GMAX. But with AutoCAD and Revit and 3DS Max you pretty much have a direct import/export path for the most part. You can output from 3DS Max into DWG, you can link a DWG in Revit and you can export to FBX from Revit and directly import into 3DS Max

Now some of that can be a good thing or a bad thing, AutoCAD and Revit have some really nice components like Windows and doors etc. that look really nice but just have a ton of polys. But it's nice to be able to put something in the 3DS Max and learn to work with that within the program instead of just looking at a box and trying to figure out how to model it, it is for me anyway.
I found that if I just do walls and roof in Revit those components are no more polys than if I did them in 3DS Max. It's just a whole lot faster to create them in Revit.
My latest model I just did walls and floors and ceiling and roof and actually used the Boolean tool in 3DS Max to cut out the spaces for the Windows and doors and learned how to use 3DS Max to create those. They're not as nice as some of the stuff I can get in Revit, but they're a whole lot lighter in the poly department.
But anyway that's just one option you can think about, they have a free trial for Revit, 3DS Max 2009 is rather cheap now considering where it was new, you can pick it up for about 160 bucks many places. Lynda.com is an excellent source for training at 25 bucks per month you can quickly get a grasp of the interface and a lot of the concepts depending on how fast you learn you can do it for 25 bucks.
But I'm really enjoying creating content now. I'm not building locomotives not by any stretch, I'm building structures, and simple ones at that :hehe:
But it gives me something else to learn and explore and I'm finding that with 3DS Max really the sky's the limit, I haven't even scratched the surface of what this thing can do and it's mind-boggling to actually try to comprehend what it's capable of.
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