WC Shotz

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Originally Posted by BlakeDooleyWhere is everybody getting those log gondolas?


Here's the answer



Gondola for Logs IPCX
KUID 101046:101323
BY davesnow
ON THE DLS
 
It's 1995 as ore loads bound for Geneva, Utah blast east through Junction City on their way to Chicago for interchange to the UP. This train quite regularly had brand new SP power on it.

93dd6c901577634687dd17d3d0e6daaa.jpg
 
Indeed a nice shot Steve. Them look like some nice locos. Nice to see ya still run trains on here. Always nice to see your trains that ya run.
 
Local train L3637 (Gladstone-Pembine turn) is seen here at Co Rd R as it departs Pembine after interchanging cars with the E&LS....Todays train consists of a lone SD45, an empty boxcar and 4 loads of logs that will be brought back to Gladstone with them

 
Caught GLFDA coming into Pembine



Train GLFDA makes a stop here at Pembine to make a set out for the E&LS after making its stop at the stop sign it will proceed over the diamond and continue on its way to Argonne and then onto Shawano and then to Fond du Lac



The block of 2 bay hoppers will be set out near Kremlin at the GAF plant
 
Thanks but i got this and they dont work :(

Error: Dependency <kuid:95761:50180> is unknown.
Error: Dependency <kuid:95761:50181> is unknown.
Error: Dependency <kuid:95761:50182> is unknown.
Warning: This asset uses an obsolete trainz-build number. Trainz-build numbers below 2.7 are no longer supported.
Warning: Required container 'thumbnails' is missing.
Error: Unable to load primary texture 'cn_sd50f_body/brake2.bmp' for texture file 'cn_sd50f_body/brake2-brake1a.texture.txt'.
Error: Unable to load alpha texture 'cn_sd50f_body/brake1a.bmp' for texture file 'cn_sd50f_body/brake2-brake1a.texture.txt'.
Error: The primary and alpha texture are not the same size for 'cn_sd50f_body/brake2-brake1a.texture.txt'
Error: Binary conversion failed for texture resource 'cn_sd50f_body/brake2-brake1a.texture.txt'.
Error: Unable to load primary texture 'cn_sd50f_body/gray5.bmp' for texture file 'cn_sd50f_body/gray5.texture.txt'.
Error: Binary conversion failed for texture resource 'cn_sd50f_body/gray5.texture.txt'.
Error: Unable to load primary texture 'cn_sd50f_body/mainlow.bmp' for texture file 'cn_sd50f_body/mainlow.texture.txt'.
Error: Binary conversion failed for texture resource 'cn_sd50f_body/mainlow.texture.txt'.
Error: Unable to load primary texture 'cn_sd50f_body/mainmed.bmp' for texture file 'cn_sd50f_body/mainmed.texture.txt'.
Error: Binary conversion failed for texture resource 'cn_sd50f_body/mainmed.texture.txt'.
Error: Unable to load primary texture 'cn_sd50f_body/sd40main2.bmp' for texture file 'cn_sd50f_body/sd40main2.texture.txt'.
Error: Binary conversion failed for texture resource 'cn_sd50f_body/sd40main2.texture.txt'.
 
Go and look up PEV's tools, they will fix all of the errors. I have that asset and it works in T12, you just have to fix it!

John
 
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