VR S Blue loco and tender

nahgallaco

New member
Both loco and tender are slightly pixilated in parts.
loco kuid2:60318:301:1. Tender kuid2:60318:222:1
They work okay in TS12 but don't look so good.
How do I fix it?
 
What do you mean by don't look good? They're nearly 10 year old models. There's an unreleased version by S301 but it will likely get a full rebuild before it sees the light of day

ce80564f43139c7c5cb952fc9867e854.jpg


Jamie
 
For the engine, you can improve the wings considerably by doubling the image size, then manually smoothing the lower (concave) edges of the gold stripe. Use a line-drawing tool to straighten and sharpen the straight line along the bottom of the top stripe and the top of the bottom stripe. The upper (convex) edges can simply be extended into the rest of the image using floodfill, because that edge is defined by the mesh. That alone is a big improvement. There's a mesh problem at the top of the cylinder that creates an angle in the lower stripe that could only be fixed by running the stripe across part of the cylinder image, and that is extremely difficult to do well. The artifacts on the cowl can be removed by setting the transparency to a constant value across the whole image. Use the value for the alpha at the slots in the cowcatcher. Remove the single pixel holes in the rest of the cowl image area by filling with the same color as the rest of the image. The joint in the mesh at the rear of the cowl will create shadows and lines that cannot be eliminated. The headlight cutouts can be tidied up with pixel editing. I think that the Blue image also needs its alpha set to a constant value. I haven't looked at the tender, but I presume the fixes are similar.
 
G'day nahgallaco, thought I would give this a try, first in TS10:-

gremlin1812_20131102_0001.jpg


Then in TS12 pre SP1

gremlin1812_20131102_TS12b.jpg


Then in TS12 SP1 HF3

gremlin1812_20131102_SP1.jpg


In both versions of TS12 I tried Open GL and Direct X with the same result.

BuilderBob, sorry but all that information went well over my head, I am an absolute dummy when it comes to the graphics stuff.

Regards
Barrie
 
Fropipe had the same issue with some of his content. I don't remember what the fix is or if it was mentioned. Check the TS12 support forum for information on what he did.

Perhaps now that we see what the problem is, others can help.

John
 
G'day John, thanks for that info, I found that post and it seems simple enough that even a dummy like me can fix it so I will give it a go.
Regards
Barrie
 
Barrie. Could you tell me how you found that post please.
I find no Fropipe anywhere.
Edit - found Frogpipe.
 
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BuilderBob, sorry but all that information went well over my head, I am an absolute dummy when it comes to the graphics stuff.
That makes things a bit tricky, because the graphics used in that asset respond well to some simple repairs. I would recommend just giving it a go and seeing what the results are - those large blocks at the front of the left wing are particularly easy to remove by drawing over and extending that area. Uploaded with ImageShack.com
 
Video before Streamlining of the S Class

https://www.facebook.com/photo.php?v=10153408407305543&set=vb.561995542&type=3&theater

I had a Spirit of Progress video on youtube when they where getting Streamlined which was a segment from a DVD I copied and was deleted by Youtube as copyright infringement :( (which is true) and it was an unlisted video, however

they even deleted some of my EVE Online, FFXI Online and Burnout Paradise videos claiming they where copyrighted too, lol.
 
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