Sorry guys, I've been busy lately and will continue to be so until next weekend...
I've been learning a bit about gmax and realized that there were two ways to go about this (my first project is the lrc car)
1) the first was to generally make a box shape, texture it with a real VIA lrc texture, add some attachment points to some general bogies and import it into trains. It would not be perfect but it would serve as eye candy for most.
2) the second way was to make it sort of like magiclands cn lightweight car: with individual windows that you can look through and seats that you can see (with passengers sitting in them).
The picture that I showed you before was more or less useless as those colours that you saw were just colours I assigned and not textures (which I'm still learning more and more about). I also got stuck because I didn't know how to make a sloped roof. That was making the car the second way...
So I tried the first way last night and this was what I came up with
As you can see, the car is a basic hexagon (I just estimated the actual size). I realized that the VIA car was a basic hexagon in that the sides are on slight angles and basically meet in the middle with a sloped roof...I followed a tutorial I found and did get this shape, but around the angles, I got too many polygon shapes which make texturing more than difficult and I have no idea how to texture all of them.
Conclusion? I will do a mixture of both if possible, even though the windows on the LRC are so tinted, you couldn't see through pretty much anyway. I might just extrude the angled roof (which is a pain for me at least). I will continue to read tutorials and play around with it.
If anyone can get a hold of a perpendicular or rear view of the car, it would be of immense help as I could more or less trace the exact shape of it and adjust the scale of it.
As for the cn lightweights...maybe someone could open them up in paintshed and just reskin them there, no? I don't know a lot about paintshed and I'm wondering if that would work...