USA Pics

Mt. Klondike..

Bobcass_20110624_0039.jpg
 
usascreeshot42311.jpg


As for the track I am sure to be asked about:

My Second Attempt of my first 3DMAX Stitched Track, and it Turned Out Pretty Well. Still Have Tie Texture Improvements to do and Rail Textures as well, plus some tweaking of the mesh.
Notice its higher ballast elevation ( portion roughly 25% buried also for uneven hillside track laying ) anyone and the directional lighting effects as a result of its design?

This Stitched Track is only 368 polys, but still considered High Detailed Track. It can be laid normally which will be low off the ground with matching ballast texture, smoothed to what you see here which requires no ballast texture ( great for different session creations because ballast textures do not dissappear as they are only on the route layer ), and most importantly can be raised .7 higher than the ajoining track for great track laying effects ( not shown ) such as outside track on a turn higher than the inside track for added realism plus other examples best to just be shown, not explained. Tons of work in this track to say the least. It does not use LOD Changes as this causes significant stutter.

unled1copyro.jpg

Those are some amazing shots! :D Where did you get that track from.? :udrool:
 
Back
Top