USA Pics

My god that GP7/9 looks AWESOME! You can't ask for anything better. I can't wait for them to come out. Hint hint maybe a Wabash one?:)
 
Went for a stroll on the Fuel Rack today.

Kit bashed Lumber Mill over yonder - TGV more yonder still...


frogpipe_20130405_0007_zpsa86efa06.jpg


I used an alpha channel to remove the bulk loader from Lumber Mill Basic so all that's visible are the animate bits and signs.
 
Hmmm, I haven't posted anything on here for quite a while, in fact, I even forgot how to do it, momentarily.......:hehe:

Anyway, having got back into TS12 recently, I had a quick run on Reading & Northern by Josh Drumm utilising the appropriate locomotives on offer from our wonderful creators, a very pleasant couple of hours on a magnificent layout, my thanks to one and all.

Cheerz. ex-railwayman.

All my screenshots are hosted at mynetimages in different sizes, when you click on the linked URL, to enlarge a picture simply click on the words full version underneath each shot.
















 
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Is perrock's Amtrak Budd Diner 8559 phase IVB (<kuid:104609:1097>) included in that consist? I've got the Amfleet, Viewliner, and baggage cars working, but the Diner is the only one that's causing problems. No matter what I do, I keep getting the error: Texture 'env_metal.texture' is missing or could not be loaded for mesh 'diner.im'. If you're interested in helping me (or anyone else), PM me, for this error has been a thorn in my side for a while that I just can't remove.
 
I think you can make a dark grey texture using paint.net, and then save it as 'env_metal.texture'. That might work because I remember running into the same problem with the Amtrak Diner. I did something to it and it worked. Try making the texture with paint.net.
 
I set my -surveyorfov and -driverfov to 30 and -cabinfov to 40, and all the distances actually look real, not skewed in any way. Higher field-of-view results in a wide-angle-lens-type camera view - which is fine; but my field-of-view (for me) results in "You Are There" - a realistic FOV for human eyesight.

 
I think you can make a dark grey texture using paint.net, and then save it as 'env_metal.texture'. That might work because I remember running into the same problem with the Amtrak Diner. I did something to it and it worked. Try making the texture with paint.net.

Well, I've got Gimp. I made a new version that is dark grey, and made it as a .tga and .bmp file, changed the .txt file to reflect if it's a .bmp or .tga file, and nothing worked. Is there anything in the config file that has to do with the 'env_metal.bmp' file?
 
Is perrock's Amtrak Budd Diner 8559 phase IVB (<kuid:104609:1097>) included in that consist? I've got the Amfleet, Viewliner, and baggage cars working, but the Diner is the only one that's causing problems. No matter what I do, I keep getting the error: Texture 'env_metal.texture' is missing or could not be loaded for mesh 'diner.im'. If you're interested in helping me (or anyone else), PM me, for this error has been a thorn in my side for a while that I just can't remove.
Well Where did he get that Genesis from, it looks awesome!
 
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