Unstoppable scenario

Approach_Medium

Trainz Addict
Hi;
I would like to attempt a reproduction of what the movie Unstoppable does to stop a runaway train. They catch up to the train with another set of locos and couple up, then what? Reverse the throttle? I haven't seen the film yet; just the trailers.

Could I do something like this in Trainz? I have once before chased down a moving train in TS2010, then coupled up to the rear car. The loco I was driving switched control to the lead unit, so I no longer had control of the train.
If I were then to switch control back to the rear loco, all of the locos would then be controlled by that one, and would certainly stop the train.
What I want to do is couple up to the moving train, and control the rear locos independently of the rest of the train.
Maybe if I just apply the independent brake and not the train brakes, I could simulate a similar situation.

I am just curious as to how many locomotives would be required to accomplish what they are trying to do in the movie. My guess is that for a train of 1/2 mile length running at 70mph, it would take at least a dozen large locos at the rear to apply braking power to even slow down the train. I doubt they would then be able to completely stop it, unless the train starts going up-grade.

Of course it's only Hollywood, so anything can and will happen. But it might be an interesting scenario to try in TS.

FW
 
If the runaway train was a full throttle when it was running away, and you couple up others to the rear, I think that the brakes would fry and the couplers break long before the train even stops.
 
it's a shame they haven't heard about TPWS (Train Protection Warning System) or AWS (Automatic Warning System) which are designed to prevent that sort of thing.....:) still a scenario like that would be different from the norm me thinks....

Sir_plewsy
 
The prototype, and Trainz simulator differ greatly.

If a small dinky switcher loco chases down a one mile long Trainz train, and couples on to the rear, it will completely override the Head End locos, and can apply enough breaking power to stop 10 head end runaway locos ... unless you have realistic drawbar coupler phyics enabled, then it will break a coupler knuckle.
 
The prototype, and Trainz simulator differ greatly.

If a small dinky switcher loco chases down a one mile long Trainz train, and couples on to the rear, it will completely override the Head End locos, and can apply enough breaking power to stop 10 head end runaway locos ... unless you have realistic drawbar coupler phyics enabled, then it will break a coupler knuckle.
That's what I found out by experiment a little later. I am disappointed.
If there was somehow a way to couple the trains without having them interact, the scenario could be created.

As for the movie, well, I surely will not be looking for credibility when I see it. It's just entertainment.

FW
 
Maybe if I use AI on the runaway train, it will retain control after I hook up to the rear with the chase locos?
I'll give that a try.

FW
 
You know, I read the title of your thread, and thought it was going to be about something completely different, like some sort of scenario that had disabled Exit Driver and Exit Game or something...
 
You know, I read the title of your thread, and thought it was going to be about something completely different, like some sort of scenario that had disabled Exit Driver and Exit Game or something...
That would be even more interesting. A session that could not be stopped, no matter what! Couldn't even unplug the computer! So you would have to stay awake until the scenario finally crashed!

FW

p.s. I have given up on the "unstoppable movie" scenario, since it cannot be done in TS.
 
If the runaway train was a full throttle when it was running away, and you couple up others to the rear, I think that the brakes would fry and the couplers break long before the train even stops.

To bad it actually worked in the true story the movie is based on.

CSX 40-2 8888 was in full throttle and full brakes applied.
It eventually burnt it brakes
CSX was able to couple up one (or a few I don't remember) locomotives to the back of the runaway train and slow it down enough to allow someone to jump on to 8888 to cut the power.
 

I haven't seen any available. I am sure Jointedrail.com would be happy to do it for their reskin fee.

"Can I Request A Locomotive?
Yes, these are called commissions. Generally if its a simple reskin that require no model changes, you can expect to pay $10 for the model and $10 for the custom skin. These are only suggested prices and can and will change depending on the request."
-Jointedrail.com
 
ive been having the some prob then i saw it in download station and then it couldnt locate it in download station wait a couple days and try again
 
In the movie, after one SD loco hooked up running long hood forward, the advice from a railroad admin type was to alternate full throttle with the dynamic brake to increase the tractive effort. Apparently it worked, but it was just a movie.

I particularly liked the part where the SD roared through Arklow in reverse blasting the horn right before it caught the runaway. It was like "here comes the Cavalry".

Cheers

AJ
 
I've played out the runaway scenario many times. Each time I exit a session when a train is being produced by a portal will cause that train to be a runaway when the session is revisited. It is amusing to run down the offending "missile larger than the Chrysler Building", hook up, and bring it under control again.:)
 
I have reported the spam post above.

Edit: The spam post has been removed.
 
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I haven't seen any available. I am sure Jointedrail.com would be happy to do it for their reskin fee.

"Can I Request A Locomotive?
Yes, these are called commissions. Generally if its a simple reskin that require no model changes, you can expect to pay $10 for the model and $10 for the custom skin. These are only suggested prices and can and will change depending on the request."
-Jointedrail.com
Dan. AKA Leadfoot866 has got the locomotives including triple 7 (777) already made. I have them in 09, 10 and 2012.
You can find them here http://blawnoxlocomotiveworks.blogspot.com/p/downloads-awvr.html
Yes the link does work as I just checked it before posting here.
 
I was able to get everything necessary except for the items off TPR. When I went there to download, clicking the 'Download' button onoy gave me a VERY LONG page with orange stripes down it. I've seen this before from that site and no matter what I do, I cannot download thing from there.

Bill
 
Scenario

I was thinking about Unstoppable scenario too. Train Safety Campaing, which close meets 777 train on siding, chase 777 with 1206 loco etc. Now I'm trying to check my Unstoppable DVD for exact consists of 777 and 1206 train.

But did you think about what map could be good for this scenario? Of course, it would be great to make similar (new) map, but I think East Kentucky 3 could be great for it too. Yes, this route haven't so big yards like in movie, but the country is very similar.

And the last question - how trains get their names in U.S. As I saw several YouTube videos, they have names for example SBD Y107, but in this movie trains are called by the numbers of lead locomotive...
 
BTW, I am still unable to download anything from TPR. Is any one else able to? All I get when I click on the TPR link on the route download page is a huge page of orange stripes. Anyone?

Bill
 
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