From time-to-time posters in these forums have proposed that N3V should switch away from its own game engine and use one of several licensed systems in use in the gaming world. One such suggestion that I can recall was to switch to the Unity Engine.
Now Unity Technologies, the company behind the Unity Engine, has announced a new pricing policy that has many game developers "up in arms". In brief, they are introducing from 1 Jan 2024 a pricing system based on the number of installs for games developed using their engine. Each time a Unity based game is installed by a user it downloads and installs the Runtime code from Unity Technologies, so it is easy for the company to keep track of this data.
In a nutshell, the basic pricing is:-
The details are at https://blog.unity.com/news/plan-pricing-and-packaging-updates
and some reactions (here in Oz) are at https://www.abc.net.au/news/science/2023-09-16/unity-pricing-video-game-developers-confused-furious-fees/102855534
Now Unity Technologies, the company behind the Unity Engine, has announced a new pricing policy that has many game developers "up in arms". In brief, they are introducing from 1 Jan 2024 a pricing system based on the number of installs for games developed using their engine. Each time a Unity based game is installed by a user it downloads and installs the Runtime code from Unity Technologies, so it is easy for the company to keep track of this data.
In a nutshell, the basic pricing is:-
- Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.
- Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
The details are at https://blog.unity.com/news/plan-pricing-and-packaging-updates
and some reactions (here in Oz) are at https://www.abc.net.au/news/science/2023-09-16/unity-pricing-video-game-developers-confused-furious-fees/102855534