UK Content - what do we need?

Make sure that you have -freeintcam in your trainzoptions.txt file.

Run TRS, go to cab view and use the keyboard arrows (which will now allow free adjustments) to find the view that you want. Take a note of the long string of numbers which is displayed on screen.

Close TRS and open the interior asset for edit. Add the number list you noted down as a new item in the 'cameralist' table. If you want this to be the default view add or modify the 'cameradefault' value to match the new index.

Commit the asset and reload TRS.

@andi06

Thanks for that, I'll give it a try.

Rob.
 
Did someone say signal boxes?

paulzmay_20110502_0000.jpg


I might be persuaded to convert this one to re-nameable, and perhaps even consider a smaller cousin along the same lines. A re-vamp with normal mapping is on my long-list of things to do already...

Paul
 
Last edited:
Make sure that you have -freeintcam in your trainzoptions.txt file.

Run TRS, go to cab view and use the keyboard arrows (which will now allow free adjustments) to find the view that you want. Take a note of the long string of numbers which is displayed on screen.

Close TRS and open the interior asset for edit. Add the number list you noted down as a new item in the 'cameralist' table. If you want this to be the default view add or modify the 'cameradefault' value to match the new index.

Commit the asset and reload TRS.

I don't think that will give the desired results, as it the Stirling Single uses the A4 cab, and what I understand is wanted is a view from the Stirling cab itself (which is reasonably modelled).

You can do it by adding additional a.outsideview attachment points using PEV attachment maker, and then referencing the attach mesh in the loco config.

I've done this on quite a few locos, I can post an example if required.

You can also add whistle and safety valve effects in the same way, using Lielestosbrat's twinkles effects. And if you are really adventurous you can even get headcodes lamps functioning, by borrowing scripts. It can really improve the feel of an older loco.
 
Make sure that you have -freeintcam in your trainzoptions.txt file.

Run TRS, go to cab view and use the keyboard arrows (which will now allow free adjustments) to find the view that you want. Take a note of the long string of numbers which is displayed on screen.

Close TRS and open the interior asset for edit. Add the number list you noted down as a new item in the 'cameralist' table. If you want this to be the default view add or modify the 'cameradefault' value to match the new index.

Commit the asset and reload TRS.

Many thanks, i knew it was possible to use the free camera, but not to get the co-ordinates for setting a new view.

Your help is much appreciated. :Y:

IKB.
 
I don't think that will give the desired results, as it the Stirling Single uses the A4 cab, and what I understand is wanted is a view from the Stirling cab itself (which is reasonably modelled).

You can do it by adding additional a.outsideview attachment points using PEV attachment maker, and then referencing the attach mesh in the loco config.

I've done this on quite a few locos, I can post an example if required.

You can also add whistle and safety valve effects in the same way, using Lielestosbrat's twinkles effects. And if you are really adventurous you can even get headcodes lamps functioning, by borrowing scripts. It can really improve the feel of an older loco.

Your just showing off now with your twinkles and safety valve effects. :hehe: ;)

An example would be very nice, "Stovers". ;)

Thank you.
IKB.
 
Could i just add back on topic. That what we also need badly are some decent cabviews for the Deltic and EE Type 3.

The Auran originals are now well passed their sell by date.

It is also my personal opinion that including them in TS12, does not reflect well on a simulator released in 2011.

IKB.
 
Make sure that you have -freeintcam in your trainzoptions.txt file.

Run TRS, go to cab view and use the keyboard arrows (which will now allow free adjustments) to find the view that you want. Take a note of the long string of numbers which is displayed on screen.

Close TRS and open the interior asset for edit. Add the number list you noted down as a new item in the 'cameralist' table. If you want this to be the default view add or modify the 'cameradefault' value to match the new index.

Commit the asset and reload TRS.

Tried and it worked for me! Thanks one again.

Rob.
 
Proper coal staithes (drops)

As far as I know, these were typical only of North-East England and not used elsewhere in the UK - I'm not aware of any others. Having said that, they would make a good model and there is a drawing in Edward Beal's 'Modelling the Old-Time Railways' (published in 1955) which tempts me.

I believe some were raised above ground level - as appears to be the case in the referenced photograph - whilst some were at ground level with a lowered approach road for lorries - perhaps someone in the know could clarify. Raised coal staithes/drop would be easy to make with a sloping aproach - but Edward Beal's drawing suggests an associated loop connecting to the staithes track at each end (locos were of course not allowed to cross.) Would a single approach track without loop be acceptable/prototypical? Any below ground level in Trainz would, I feel, need to be placed in a trough or dighole.

Ray
 
Siddons type...

Here's a straightforward and totally selfish request, a "Sarah Siddons" type Metropolitan electric loco. Sorry I don't know its proper number. It would look good trundling along my "Widened Lines" route.;)
Thanks,
Mick Berg.


Found the following photo links for this specific type:

http://en.wikipedia.org/wiki/File:Metropolitan_Railway_No_12_Sarah_Siddons_1.jpg
http://www.rrhobby.ca/metvicbobo.htm
http://en.wikipedia.org/wiki/File:M...otive,_17_(CJ_Allen,_Steel_Highway,_1928).jpg
http://www.trainweb.org/tubeprune/Sarah Siddons.jpg

Hope they are of any use, and hope one day to see her in Trainz.
Peace.

Robertd81
 
Tried and it worked for me! Thanks one again.

Rob.

Err yes I guess it would.......if you hadn't changed the cab to get it to work in TC3 like me. My problem is I've forgotten what I've hacked...... Apologies to Andi for the incorrect cut-in.

........although the outsideview technique is still pretty handy for getting cab views where the interior is a generic one.
 
Last edited:
Could i just add back on topic. That what we also need badly are some decent cabviews for the Deltic and EE Type 3.

The Auran originals are now well passed their sell by date.

It is also my personal opinion that including them in TS12, does not reflect well on a simulator released in 2011.

IKB.

Totally agree on the above post, its time these two had a makeover!
 
As far as I know, these were typical only of North-East England and not used elsewhere in the UK - I'm not aware of any others. Having said that, they would make a good model and there is a drawing in Edward Beal's 'Modelling the Old-Time Railways' (published in 1955) which tempts me.

I believe some were raised above ground level - as appears to be the case in the referenced photograph - whilst some were at ground level with a lowered approach road for lorries - perhaps someone in the know could clarify. Raised coal staithes/drop would be easy to make with a sloping aproach - but Edward Beal's drawing suggests an associated loop connecting to the staithes track at each end (locos were of course not allowed to cross.) Would a single approach track without loop be acceptable/prototypical? Any below ground level in Trainz would, I feel, need to be placed in a trough or dighole.

Ray

Yes I think mostly NER area, but not exclusively so. The GWR had some at Bridgnorth for example.
http://www.flickr.com/photos/rorysmith/4914249282/

Here is a more elaborate example at Beamish Museum, from West Boldon originally.
http://www.flickr.com/photos/beamishmuseum/3468087660/

Interestingly it seems engines were sometimes allowed on the drops, see this picture at Selby
http://www.flickr.com/photos/loose_grip_99/4600448037/

I've only ever seen/heard of single ended examples, and above ground would be just fine!
 
Coal staithes

Many thanks, Stovepipe, for the information and pointing me to the very interesting photos.

After posting yesterday, I remembered that some time ago there had been an article on NE coal staithes in 'Model Railways'. I decided to look it up, not knowing which copy it was in - and was surprised to find it in the first one I opened! - not my usual luck when looking for something.

The Model Railways' in question is the one for January 1972- yes, nearly forty years ago - and shows photos of the coal staithes at Alnwick, quite adequate for making a model - so I feel even more tempted. The notes confirm that the staithes could be at ground level or raised, depending on the local terrain, and say that there may be a loop on the approach to release empty wagons. Beal's diagram shows the staithes actually located on the loop - but although Beal was a formative influence in British railway modelling for many years, he was not always known for strict accuracy.

In summary, it looks as though 'anything goes' - as always.

Ray
 
Did someone say signal boxes?

paulzmay_20110502_0000.jpg


I might be persuaded to convert this one to re-nameable, and perhaps even consider a smaller cousin along the same lines. A re-vamp with normal mapping is on my long-list of things to do already...

Paul

Thank you Paul.

As far as I am concerned, the more siggy boxes there are available, the better as these were one of the strongest features that showed (a) the importance of the junction/station/yard controlled by the box and (b) to which part of the railway they belonged. Despite the grouping of the "big four", all of the small individual railway companies had their own style of architecture and the signal box, and the station buildings reflected this. For example, in the West Country, the London & South Western Railway engaged an architect by the name of William Tite

morchardroadplat.jpg


issue7_1.jpg


.........and, of course, there are still some styles of station name missing:

BARNSTAPLE%20JUNCTION.jpg


Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch_station_sign_%2528cropped_version_1%2529.jpg
[/URL]

StationSigns.JPG
 
Last edited:
Personally i think It's no so much new content that we need so much as revamping of old content - take WEN or Pikkabirds old stuff for example, great, accurate models, but outdated, they need upgrading to stuff like opening doors and larger 'baked' textures, especially stuff like the 121/117 DMUs and pikkas 08 :)

just my 2 cents

meyshollop
 
Personally i think It's no so much new content that we need so much as revamping of old content - take WEN or Pikkabirds old stuff for example, great, accurate models, but outdated, they need upgrading to stuff like opening doors and larger 'baked' textures, especially stuff like the 121/117 DMUs and pikkas 08 :)

just my 2 cents

meyshollop

For what it's worth, I agree with this, there is a lot of content that fits the bill perfectly, but could do with upgrading to current texturing / features levels. Am still sticking with my grumble of there being almost no UK art-deco / 20's and 30's styled buildings. It's hard to get the look right sometimes, even using some of the USA content on DLS.

Robertd81
 
Personally i think It's no so much new content that we need so much as revamping of old content - take WEN or Pikkabirds old stuff for example, great, accurate models, but outdated, they need upgrading to stuff like opening doors and larger 'baked' textures, especially stuff like the 121/117 DMUs and pikkas 08 :)

just my 2 cents

meyshollop

Opening doors are a major rework. Starting with Pikkabird's "BR MK1 BG Blue & Grey" the .im file from pev's tools is 69kb and the texture size is 256 by 512.

Compare that to my 1922 3rd class coach 664kb for the .im file plus 160 kb for the interior, 160k for the lefthand doors, and 160 kb for the right hand doors. Textures are 1024 by 1024 and there are a couple.

The sticking points would probably be the textures. Making a texture smaller is easy, making it larger and more detailed in more difficult.

Even if you could get the sources they'd probably be in GMAX which is fine for the simpler stuff but not so fashionable or good for the more complex items.

Besides I think the S&C as the Mk1's covered fairly well.

Cheerio John
 
Back
Top