Two Questions. 1.Sound... 2.LARS

Hello to all. I've been playing around with Trainz for a while, since the old 2006 build 2761, mainly as a driver.

It is great work that the content creators do. Really makes the program come alive. I have switched to using Trainz 2004 SP4, since I realized I have a sound problem with 2006 (maybe after I upgraded to SP1)..

Which is one of my questions... I have read about an AC97 sound problem, which is what I have on my Abit motherboard. I have already tried turning the hardware acceleration down.

I would like some opinions, would updating the driver really have much of an effect? Or is this a general sound problem that most people get? I'm talking about the sound of the locos going off and on...

Does a sound card usually fix it? I have a sound card I could put in, but I am afraid of breaking a very good running system!

Now, recently I have gotten into Urban Industrail 6 on Trainz 2004, service pack 4. And I am learning the hard way about the LARS system. For instance, I got a cattle stockcar (40 ft,Great Northern Ant2) to load up cattle at the yard, but I can't make it go to any of the Armour meat plants to unload. What would be the reason for this? Wrong kind of car?

I also have a BethGon II (built in) gondola car which I managed to set up to load flour, but when it loads at a flour factory that I set up, it shows black coal. Could some of you folks give me some easy to follow wisdom on this LARS system? As it is used in this Urban Industrail 6?

Thanks for any help. Bob P.
 
Hi Bob --

I'll skip the sound part of your question.

Urban Industrial. Skip that too. You should go directly to IndustRail 2, it's bigger, better - see here:

http://forums.auran.com/trainz/showthread.php?t=36136&highlight=industrail+2a

It's on the Download Station. Ignore the bit about TRS2009. It was constructed in '04. However, because I uploaded it using the TRS2009 CM2, Download Helper doesn't capture any of the dependencies.

What I would suggest is downloading IndustRail 1 first, then 2, and either use TrainzObjectz to get the two or three additional dependencies or let the Black Screen of Death do it.

LARS. IndustRail 2 gives a link to a package on Rapidshare. The package contains maps for the route and also an illustrated tutorial about configuring LARS and other interactive industries.

The issue with the Beth gondolas is texture replacement, or rather lack of it. Not all cars are correctly configured to show substitute loads. One that certainly will is kuid [FONT=Verdana, Arial]86311:999116[/FONT]. There are others. If you look at the config.txt file of [FONT=Verdana, Arial]86311:999116 it will show how it should be done.[/FONT]

I hope all this helps.

Phil
 
Bob,
The sound in trs06 is flaky. I generally find (for me) that after an amount of time the loco sound just quits. Hour to an hour and half.
AC97 can sometimes be a problem, especial for games. I use a Creative X-Fi.
Sound great to me.
Kenny
 
Bob,

What chipset is on your board and what version is it? There was a post that I dug up that suggested to try ver 4.62 of Nvidia's audio drivers. In my case, I am using NForce4. I tried using the drivers and so far I am getting very good results. Its not a complete fix, but TRS2006 is now finally enjoyable. Unless Intel has its own drivers, there is either realtek or Nvidia.

Edward K.
 
Experiences with trying to fix the sound bug in TRS2006 are extremely varied and AFAIK nobody has a full understanding of it. There is no software fix from Auran for it.

Reducing the sound hardware acceleration helps for some people but not for others. This is something which can be easily tried free of charge.

Changing to a different sound card helps for some people but not for others.

Sorry I can't offer you any better information.

John
 
Reducing the sound hardware acceleration did improve things in TRS2006 for me, but it didn't completely fix the problem, basically it just gave me a longer run before the sound disappeared.:(
 
Assuming your OS is XP, download & install these AC97 drivers. I have Onboard AC97 sound on my M/B & I'm running TRS2006.
(I don't have many sound issues in 06).... I can't workout why alot of the community have sound issues in 06. Sure there are a couple of known issues, but apart from those no body should be having major issues...

http://download.cnet.com/Realtek-AC...03-/3000-2120_4-10238712.html?cdlPid=10891195

Cheers, Mac... :)
 
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Now, recently I have gotten into Urban Industrail 6 on Trainz 2004, service pack 4. And I am learning the hard way about the LARS system. For instance, I got a cattle stockcar (40 ft,Great Northern Ant2) to load up cattle at the yard, but I can't make it go to any of the Armour meat plants to unload. What would be the reason for this? Wrong kind of car?

I also have a BethGon II (built in) gondola car which I managed to set up to load flour, but when it loads at a flour factory that I set up, it shows black coal. Could some of you folks give me some easy to follow wisdom on this LARS system? As it is used in this Urban Industrail 6?

Thanks for any help. Bob P.
Hi Bob,
I prefer 2004 over 2006 had so many hassles with it.

Your cattle question...the reason you can't send your AI driver to the packing plants is the way the layout is setup for the Class 1 trains that are running. If you look at the layout in Surveyor you will see that there are direction arrows so they keep to their tracks. What I did was save the layout under a different name and do away with the Class 1(remove the portals) and use the tracks for normal dual track setup. Remove the direction arrows and sort out the signals and you have a great railroad freight system that can run from one end of the layout to the other with a number of consists at the same time. I still keep an original version of the layout because I enjoy doing the great sessions that Phil has created.
There is a flour hopper on the DLS, VR VPFX kuid 2:1854:1596:1 O So Lite.
There is also a plain one, kuid 2:1854:1595:1.
Another hopper you might find handy is the VR JX kuid 50567:108979

Hope this helps
Mike
 
Mikeaust!

It sounds like you have the answer to my Driver problem! I'll have to study your instructions (making a copy of the route first) Remove the portals? I did not know you could do that.

Remove the direction arrows? There must be a heck of a lot of them in that big route, but I'll study it first. I'll go slow at it, for sure.

And thanks for the hopper Kuids. I have one that works well, a 54ft Conagra with opening covers, dust and so on. All the other various length LARS hoppers I've download all had a couple of parts missing and not available on the Download Station.. real downer..

Thanks again for the great Info! Bob P.
 
Back to the Sound problem

To the Trainz veteran Smash ! You are telling me that your 2006
sound (on your machine anyway) is somewhat flaky. You have AC97 also.

But my loco sounds start going off and on within a minute or two!
And a sound card, in your case a Creative X-Fi helps it? This tells me a
sound card might help it....I do have a card I bought at a flea market, which I haven't put in...
------------------------------------------------------------

EKeenan, my motherboard has an Nvidia NF3 250. So you are telling me that NVidia might also have an audio driver (on top of the AC97?) I not sure if I have a Nvidia audio driver, but I will be looking into it when I have more time.. And I will remember that your Version 4.62 improved it, but not
completely.
------------------------------------------------------------

John259 and Alanti, you are telling me that you both have had sound
problems with 2006. I'm wondering if this is strictly using AC97 or do
other sound chips also produce it, I wonder...

---------------------------------------------------------------
Meatloaf747, You have AC97 but no big sound issues, that is interesting.
My big unacceptable issue is the sound of the locos going off and on, just
like someone is flipping a light switch on and off. If I could get rid of
that, it would be acceptable! Thanks for the link to the Cnet Realtek
driver. I do trust downloads from Cnet. But 17MB on my dial-up ! I will have to wait for Monday when the library opens, and I can get it on my USB stick!

I do wish I could use Trainz 06 (in addition to 2004, which is now my old reliable) I have all the Auran 2006 Routes, many of which are very beautiful, but can't be played on 2004!

Many thanks to you all! Bob P.;)
 
Hi Back to you, Phil!

Urban Industrail 6..Skip it???? Well, no not right away now.

Right now, I am seeing what I really wanted to see, a big industrial area, with lots of fantastic factories, giant cranes, raising bridges, working smaller loading docks, and so on. It was hard enough for me to download most of the needed stuff on dial-up !! But after a while, I may implement your plan and go to Industrail 2

The package with the maps and especially how to configure LARS is something I will go looking for very soon!

I'll try to work more with that Beth gondola 86311:999116 and looking at the config.txt, although I think I'm not informed enough to understand that stuff yet, BUT maybe I could understand it!

Thanks for your good work on these heavily industrial layouts. This really filled the bill! Bob P.
 
Bob --

"Remove the direction arrows? There must be a heck of a lot of them in that big route, but I'll study it first."

There's not too many. Just follow the concrete sleepered track from one end of the route to the other. At each squeeze point there is a direction marker at the start of the wooden sleepered track to prevent AI Trainz going where I didn't want them to go.

I'd suggest leaving the portals in. There is no real need to remove them.

Good luck,
Phil
 
Bob I would clone the hopper first then try to change the files, if it don't turn out the way you want you can delete the cloned one and start over with a new cloned one and not miss up the original.
danny5
 
Bob --

There's not too many. Just follow the concrete sleepered track from one end of the route to the other. At each squeeze point there is a direction marker at the start of the wooden sleepered track to prevent AI Trainz going where I didn't want them to go.

I'd suggest leaving the portals in. There is no real need to remove them.

Good luck,
Phil

Hi Phil, I was already wondering what that 'lighter' colored track was for. That is for the AI Drivers? So the arrows are at the meetings of the regular tracks and the AI track.. I'm going to work on this very slow. I'll come back and tell if I was successful, and I'll leave the portals in for now.

I would ask How do you remove the arrows? (In fact I will ask it) Do you use the scenery delete or the track delete, or what?? Thanks much, Bob.
 
To Danny5,

First I'll ask, can a person clone a built-in hopper? I actually don't know how to do that. This is Trainz 2004 and the only helper program I have is Trainz Objects. I have never studied if there is cloning in that. I'll look for it.
I'll be back, but all this stuff is new to me, so it's gonna be a slow process!

Hang in there! Bob P.
 
OK, I've got the general idea of it for the Track Direction Markers (the yellow things with a black square on the face) I must go into Trackside Mode and delete them. This is on my cloned version of Urban Industrail.

And I'm going to be able to send the filled up stock cars to the Meat Packing plant to get unloaded? OK.

I've got to 'sort out the signals' like Mikeaust said? I hope I don't have to sort out the signals, cause I don't know a thing about that !! Robert.
 
OK, I've got the general idea of it for the Track Direction Markers (the yellow things with a black square on the face) I must go into Trackside Mode and delete them. This is on my cloned version of Urban Industrail.

And I'm going to be able to send the filled up stock cars to the Meat Packing plant to get unloaded? OK.

I've got to 'sort out the signals' like Mikeaust said? I hope I don't have to sort out the signals, cause I don't know a thing about that !! Robert.
Hi Robert,
You have a couple of choices in the way you run your railway.
First by just removing the yellow arrows you can run your trains over the layout from The Stockyards to the Meatworks for example.
The trains will use the existing darker track because the switches are all set that way.
You will find that sometimes a driver will take the other track because he thinks it is the shortest route to the destination. They act like passing loops in their present form with the arrows removed and signals left as they are.
Basically all you need to do with the signals is to use the "rotate" button in the track flyout in Surveyor to face it the other way. You need to decide what the direction of your tracks should be.
One problem you run into is access to your industries from the old AI tracks, you will need to install crossovers nearby to allow the trains to get to and from them.

Cheers
Mike
 
Hi Bob (and Mike) --

The operating philosophy behind IndustRail dates back to the classic Microsoft Train Simulator "Port Ogden & Northern" by Jim "Sniper" Ward.

Jim created two interlaced routes, one for the player train and one for AI trains. At several squeeze points the two routes came together. The idea was that adding the extra dimension of the AI trains added an extra layer of complexity and interest - there was the actual presence of the AI trains and it was no longer possible for the player to merely race from one end of the route to the other because the AI trains always took priority at the sections of track that were shared.

IndustRail, in all it's versions, and my Trainz version of PO&N work in exactly the same way. The track with concrete sleepers is for the AI trainz and the wooden sleepers for the player train. If AI trainz are operating, the player has to give way at squeeze points.

As with Jim's original, the intent is that the player gets his hands dirty and his butt in the Engineer's seat and actually drive the train. As well as completing his assigned task he has to keep a weather eye on the AI traffic at all times.

There is none of this sit back and let AI do all the work, which is why my railroads only recruit REAL men - men that don't each quiche and drive pickup trucks, not metrosexual wimps.

So my advice is to search the Download Station for the sessions that go with IndustRail 6b, see for example, kuids [FONT=Verdana, Arial]69871:10114, [/FONT][FONT=Verdana, Arial]69871:8648 and [/FONT][FONT=Verdana, Arial]69871:8635[/FONT]. Once you have demonstrated you can drive in Cab Mode we'll think about promoting you to a fully qualified Engineer.

And when you do complete a session, don't expect a pat on the back and a "Well done, Bob". Just have the inner satisfaction of helping the railroad survive for another day.

Phil
 
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Hi Bob (and Mike) --

There is none of this sit back and let AI do all the work, which is why my railroads only recruit REAL men - men that don't each quiche and drive pickup trucks, not metrosexual wimps.

So my advice is to search the Download Station for the sessions that go with IndustRail 6b, see for example, kuids [FONT=Verdana, Arial]69871:10114, [/FONT][FONT=Verdana, Arial]69871:8648 and [/FONT][FONT=Verdana, Arial]69871:8635[/FONT]. Once you have demonstrated you can drive in Cab Mode we'll think about promoting you to a fully qualified Engineer.

Phil

Phil,
I appreciate the ideals you have for your layouts and have praised them on these Forum. I have downloaded almost all of them and have all the sessions, that I run on a regular basis.
Not everyone has the same reasons for using Trainz, some like to drive, some work on scenery, some just want to sit in the cab and watch the world go by.
I prefer to run Trainz in a dynamic mode, where a "session" can last a week or more and using a dispatcher mode where I control a railway system not just a train. I suffer from chronic arthritis and use Trainz as a diversion therapy to help control my pain. When I become immersed in my virtual world I can push the pain aside and enjoy a comfortable life. I can spend up to 18 hours a day running the game.
If it displeases you that people use your layouts in a different way, why put them in an open source system.

Cheers
Mike
 
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