I love TRS2019. It exceeded my expectations.
Having said that I have spent many hours trying to understand and use TurfFX to its fullest potential. I think we need to have a user manual written in non-geek language that explains in clear English what each setting in the effect layer does.
For instance, as just one example, the "geometric scale" option it appears to me really just adjusts the height of the grass as far as I can see. So why not just label this setting as grass height instead of the techno babble label of geometric scale.
I am still trying to figure out what the real difference is between the 80 m setting versus the 20 m versus the 2.5m setting is in the Turf Density and TurtFX height scale settings. What is the purpose of the default values for each setting. What difference is there between a "0" and a "1". I have read the Wilki on this and it takes three paragraphs to talk about stuff which only a software engineer could understand and love but doesn't really tell you what specifically what each parameter does. For instance if I set the parameter for 80m I will see this, however if I set the parameter for 2.5m I will see this.
I don't know whether the effect layer parameter page setting design is an nVidia layout or one designed by N3V. In any case the parameter headings are very obtuse and the explanations provided don't shed much light on what they do. So I guess what I am asking for is a simple one sentence description for each parameter setting. If you vary this number this is what you would expect to see on the grass layer.
Several of these controls I think decide how dense your grass will appear. The labels however talk about expansion constants and multipliers and lots of words in the Wiki which add nothing to the understanding of the practical application of these variables.
Many people who use Trainz I am sure are very knowledgeable about programming and the inner workings of all this stuff. But their are other, including me, who really are not into the tech side of all this and just want to enjoy creating and running routes and sessions. I hope that down the road there is someone who takes pity on us mere mortals and writes and understandable user friendly guide to TurfFX .
Having said that I have spent many hours trying to understand and use TurfFX to its fullest potential. I think we need to have a user manual written in non-geek language that explains in clear English what each setting in the effect layer does.
For instance, as just one example, the "geometric scale" option it appears to me really just adjusts the height of the grass as far as I can see. So why not just label this setting as grass height instead of the techno babble label of geometric scale.
I am still trying to figure out what the real difference is between the 80 m setting versus the 20 m versus the 2.5m setting is in the Turf Density and TurtFX height scale settings. What is the purpose of the default values for each setting. What difference is there between a "0" and a "1". I have read the Wilki on this and it takes three paragraphs to talk about stuff which only a software engineer could understand and love but doesn't really tell you what specifically what each parameter does. For instance if I set the parameter for 80m I will see this, however if I set the parameter for 2.5m I will see this.
I don't know whether the effect layer parameter page setting design is an nVidia layout or one designed by N3V. In any case the parameter headings are very obtuse and the explanations provided don't shed much light on what they do. So I guess what I am asking for is a simple one sentence description for each parameter setting. If you vary this number this is what you would expect to see on the grass layer.
Several of these controls I think decide how dense your grass will appear. The labels however talk about expansion constants and multipliers and lots of words in the Wiki which add nothing to the understanding of the practical application of these variables.
Many people who use Trainz I am sure are very knowledgeable about programming and the inner workings of all this stuff. But their are other, including me, who really are not into the tech side of all this and just want to enjoy creating and running routes and sessions. I hope that down the road there is someone who takes pity on us mere mortals and writes and understandable user friendly guide to TurfFX .