I have noticed that in TRS 12 connecting when your track to a two track tunnel, that if you are not careful the left or right track leading into a tunnel will automatically jump to the other line if you are intending to drag it straight to the respective tunnel track, so you need to take your left track a bit to the left so that it will join the right track and the right track over to the right of the connecting track of the tunnel mouth, or else it will jump over and form a point to the other track.(the left track)
To correct this and try again to get your respective tracks joining the tunnel correctly you need to click 'undo' and try again... until you get both right and left tracks joining the tunnel mouth correctly.
In older versions of TRS you only needed to drag your tracks directly in line with the respective tracks of the tunnel where you join them to the mouth of the tunnels, this is most noticable in the Auran Tunnels...like the 'Bald' and the 'Euro', not sure about 'Low Cat' because that is no longer an inbuilt item....
I guess what I am describing is a bit like the song from rocky horror, "Take a Jump To the Right, and a Jump To The Left, Let's do The Tunnel Track Again....
that never happened in earlier versions of TRS, but it is one of the annoying parts of TRS 12, but I don't ever recall this happening in TRS 10, because I didn't make any layouts in TRS 10 because of the poor selection of ground textures...
I used to make layouts in TRS 04, 06, and the odd couple in 09 and this didn't happen...
I recall that in 04, the track splines used to form ridges in the smoothness of your tracks if you had any sort of gradient or hill, and your consists would appear to jump up little steps, and you had to go along and check that there weren't any little up and down steps in your track. this also used to happen when connecting track to bridges, but in TRS 12... you have this frustrating thing happen when connecting track to two track tunnels...
You can't drag the connecting track directly straight to the respective line of your tunnel, you need to take the left track more to the left and take your right track away more to the right to prevent the track from joining the other track, and forming a point or switch like you would normally use for a siding...
It does not affect single track tunnels, you just take the track straight to join the mouth of the tunnel.
I am not liking the new tunnels, or at least I don't know how to use them like the talipatchi ones, where you need the dighole... or the AJS ones....
The best and easiest tunnels to use are the old customary ones where you just place your tunnel join the tracks and form your hill or mountain over them but you can't do that with the newer tunnels in TRS 12... If you do them in the same way as you used to with the standard auran tunnels, you find your tunnel spline rising with the mountain, or filling in when you go to form your hiils or mountains over the top of them....
With the old tunnels from Auran, the ones we used to have, providing you created a little depression underneath them, you didn't have bits of dirt protruding down from the top on the inside, but even though these new tunnels are better looking, they don't seem to be all that easy to use... I have tried various types of the new tunnels, and they just don't want to do the right thing, Help!...
To correct this and try again to get your respective tracks joining the tunnel correctly you need to click 'undo' and try again... until you get both right and left tracks joining the tunnel mouth correctly.
In older versions of TRS you only needed to drag your tracks directly in line with the respective tracks of the tunnel where you join them to the mouth of the tunnels, this is most noticable in the Auran Tunnels...like the 'Bald' and the 'Euro', not sure about 'Low Cat' because that is no longer an inbuilt item....
I guess what I am describing is a bit like the song from rocky horror, "Take a Jump To the Right, and a Jump To The Left, Let's do The Tunnel Track Again....
that never happened in earlier versions of TRS, but it is one of the annoying parts of TRS 12, but I don't ever recall this happening in TRS 10, because I didn't make any layouts in TRS 10 because of the poor selection of ground textures...
I used to make layouts in TRS 04, 06, and the odd couple in 09 and this didn't happen...
I recall that in 04, the track splines used to form ridges in the smoothness of your tracks if you had any sort of gradient or hill, and your consists would appear to jump up little steps, and you had to go along and check that there weren't any little up and down steps in your track. this also used to happen when connecting track to bridges, but in TRS 12... you have this frustrating thing happen when connecting track to two track tunnels...
You can't drag the connecting track directly straight to the respective line of your tunnel, you need to take the left track more to the left and take your right track away more to the right to prevent the track from joining the other track, and forming a point or switch like you would normally use for a siding...
It does not affect single track tunnels, you just take the track straight to join the mouth of the tunnel.
I am not liking the new tunnels, or at least I don't know how to use them like the talipatchi ones, where you need the dighole... or the AJS ones....
The best and easiest tunnels to use are the old customary ones where you just place your tunnel join the tracks and form your hill or mountain over them but you can't do that with the newer tunnels in TRS 12... If you do them in the same way as you used to with the standard auran tunnels, you find your tunnel spline rising with the mountain, or filling in when you go to form your hiils or mountains over the top of them....
With the old tunnels from Auran, the ones we used to have, providing you created a little depression underneath them, you didn't have bits of dirt protruding down from the top on the inside, but even though these new tunnels are better looking, they don't seem to be all that easy to use... I have tried various types of the new tunnels, and they just don't want to do the right thing, Help!...

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