TS2006 visits uncanny valley.

KotangaGirl

Pre-Grouping Railways Nut
TS2006 visits uncanny valley. (Resolved)

After spending nearly an entire day downloading the new version and then all the content I had high hopes that I was going to see something decent in the way of an improvement for Trainz, but no. I am profoundly disappointed and if I didn't know better I would start to wonder if someone was playing a joke on me.

I have fond memories of the original Cornish mainline and branches, but what I saw today in TS2019 was just plain awful. I could not believe some of the truly ancient assets that were being used and transferred to TS2019. Honestly they looked like a corpse with a bad makeup job. No sorry I've had enough of this. Off the hard drive it goes and in the bin. Gold subscription cancelled, - yet again! And I might even not bother with a silver one this time around either. I'm going back to using TS2012, - which I know isn't perfect and has it's problems, - but at least what I build there works and doesn't look like something out of a horror movie.

As for the build quality on the bundled routes words fail me. Anyway I've said enough and I guess I'd better start learning how to use the dreadful control interface on Dovetail's simulator because I don't see much of a future for N3V if this was their finished retail product.
 
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Don't judge the program and its capabilities by the bundled example routes! (All are modifiable, in any event).
Simply substitute the unwanted locos with better ones to bring the sessions up to your high standards. (Or better still, ignore the built-in routes and sessions altogether and create your own).
After such a lengthy and hard-won download, I'm frankly surprised at your hasty judgement pronouncement and action decision.
Have a Merry Christmas!
 
Hmmm ... I would think that the TS19 graphics would be totally outstanding ... as was T:ANE ... From what I have seen ... I am absolutely :mop::udrool::mop: I have collected dozens of smyers (and others) screenshots, and play them as my desktop slideshow screensaver, and they look uncannily like the real thing
 
I too have recently aquired TRS19 the stand alone $70 version.
I tried one built in route and nearly spewed my coffee over my monitor.
Floating houses, levitating roads, overhead wires going through station canopies etc.
I would be embarrassed if it were my route.
I did not install any other routes that were supplied simply because I would not use them and as a route builder I would probably be unhappy with them.
Not saying my routes are perfect but I just would not put a route in the DLS unless I thought it was of a good enough standard.

OK, now I have to reality check here, I am a route-builder and reskinner and I like a challenge, so I continued with my exploration of the software.
To me (an old f@rt) it was daunting at first because things were different, we don't like change do we :)
I have started a new route and have started to get impressed by the subtle changes that have been applied.
I was unhappy at a lot of the PBR environment textures that were supplied, they looked like semi-matt vinyl overlays. Check a lot of the screenshots in the forum and you can see them.
I searched the DLS and discovered some fantastic textures by rudefx (assets begin with FX).
I'll see if I can master the wavy grass Turf FX stuff too.
I was now satisfied that I could continue with my route, I'll post progress screenshots along the way elsewhere.

I urge you to lay it aside for a day or two and then come back to it and start your own route and learn along the way.
BTW, some of the older assets are transformed for the better in this version, I am even looking again at older stuff that I thought was rubbish before but are now very different to look at.
I honestly don't think I'll be returning to my beloved TANE, we will probably end up getting divorced now that I have found something new :)


Another thing, I am running it on an old PC as a test, i3 3240 @ 3.4ghz with a GTX 1050Ti and it is delivering better results than with TANE.
 
Don't judge the program and its capabilities by the bundled example routes! (All are modifiable, in any event).
Simply substitute the unwanted locos with better ones to bring the sessions up to your high standards. (Or better still, ignore the built-in routes and sessions altogether and create your own).
After such a lengthy and hard-won download, I'm frankly surprised at your hasty judgement pronouncement and action decision.
Have a Merry Christmas!

The locos were actually the best bits Ace. And yes I know some of them have engine spec problems, but I'm used to fixing things like that. Having just paid my Gold sub I have a month before TS2019 goes 'poof' and disappears so I may try transferring one of my own routes over to see if it's any better. But as for all the bundled stuff it just takes up hard drive space and is a waste of time. IF N3V produced a bare bones TS2019 simulator with all the surveyor tools and no bundled stuff except for a simple test track I might go for that. A true 'World Builders Edition'; - and I'm sure I wouldn't be alone in wanting to pay good money for a simulator that was made that way.
 
I too have recently aquired TRS19 the stand alone $70 version.
I tried one built in route and nearly spewed my coffee over my monitor.
Floating houses, levitating roads, overhead wires going through station canopies etc.
I would be embarrassed if it were my route.
I did not install any other routes that were supplied simply because I would not use them and as a route builder I would probably be unhappy with them.
Not saying my routes are perfect but I just would not put a route in the DLS unless I thought it was of a good enough standard.

OK, now I have to reality check here, I am a route-builder and reskinner and I like a challenge, so I continued with my exploration of the software.
To me (an old f@rt) it was daunting at first because things were different, we don't like change do we :)
I have started a new route and have started to get impressed by the subtle changes that have been applied.
I was unhappy at a lot of the PBR environment textures that were supplied, they looked like semi-matt vinyl overlays. Check a lot of the screenshots in the forum and you can see them.
I searched the DLS and discovered some fantastic textures by rudefx (assets begin with FX).
I'll see if I can master the wavy grass Turf FX stuff too.
I was now satisfied that I could continue with my route, I'll post progress screenshots along the way elsewhere.

I urge you to lay it aside for a day or two and then come back to it and start your own route and learn along the way.
BTW, some of the older assets are transformed for the better in this version, I am even looking again at older stuff that I thought was rubbish before but are now very different to look at.
I honestly don't think I'll be returning to my beloved TANE, we will probably end up getting divorced now that I have found something new :)


Another thing, I am running it on an old PC as a test, i3 3240 @ 3.4ghz with a GTX 1050Ti and it is delivering better results than with TANE.

The one good thing about TS2019 is that it didn't try to melt my graphics card. I've almost got the full kit together to put a second processor in my Xeon which will certainly make a difference as well. My present regret is spending hours downloading all that terrible bundled content. Is it possible to delete or disable it? The only reason why I have never uploaded a route to the DLS is because I never thought they were good enough, but now I'm starting to wonder if I'm suffering from impossible high standards or something.

And yes I should go away and cool off a bit and come back and try and look at things again with an open mind.
 
... but what I saw today in TS2019 was just plain awful. I could not believe some of the truly ancient assets that were being used and transferred to TS2019. Honestly they looked like a corpse with a bad makeup job.

What you are seeing is like playing an old B&W analogue movie on a UHD TV. I have seen the same thing in TANE where the route creator (including in a payware route) has used billboard trees and non-procedural track throughout the layout. Very disappointing but don't throw the UHD TV away because your DVD collection consists of just B&W standard definition movies.
 
The weird thing is though the non TS2019 Cornwall Route was streets ahead better than the TS2019 version if I had to pick the better one between them.
 
I too have recently aquired TRS19 the stand alone $70 version.
I tried one built in route and nearly spewed my coffee over my monitor.
Floating houses, levitating roads, overhead wires going through station canopies etc.
I would be embarrassed if it were my route.
You may have to fix some things yourself ... Like the house sitting on the mainline tracks on the TC1&2 Harlem line :hehe:
 
Worth mentioning that some of the oddities in TRS19 disappear and missing things reappear on a second load of a route or session.

I've noticed that even though I have TRS19 and userdata excluded from on access scanning by defender, it still seems to be launching and scanning stuff according to Disk activity in Process Explorer, possibly it's scanning whatever is getting cached wherever it is caching it! Haven't worked that out yet, however seems to settle down when there is no longer any precaching.
 
I have just gone through the process of upgrading an old TRS2006 route of mine to TANE standard and later I will fully upgrade it to TRS19 standard. I had to replace all the trees and bushes (they were billboards) with SpeedTree equivalents - praise be to N3V for the Bulk Asset Update/Replace Tool. Many of the textures I deleted, TANE now has much better ones and I am looking forward (with some trepidation I must admit) to using the PBR textures in TRS19. All the TRS2006 track I replaced with procedural track and many of the old scenery assets have also been Bulk Asset Updated.

I also got rid of many of the scenery splines - all the grass splines have gone and all the dirt road splines are now dirt textures (which can look much more realistic). I will "have a go" at using the TurfFX grasses close to the track in TRS19.

It looks significantly better in TANE and even better still in TRS19 even without the extra TRS19 features. TRS19 environmental lighting was an issue but have I now got the "hang of that" - see http://online.ts2009.com/mediaWiki/index.php/How_to_Use_Environment_Tools. Looking back (with that wonderful gift called hindsight) I now wonder how or why did we ever put up with the "rubbish" that we had in TRS2006?
 
Having managed to sleep through the entire length of Christmas Day due to the mega sleep gift of narcolepsy I'm now feeling a little more willing to have a closer look at TS2019. I have been reading everyone's posts in this thread and considering carefully all the advice given so I'll have another look at things. I have a fully functional 11 scale mile test track Scottish layout that I converted recently for TS2012 so I'll take it through TANE, upgrade it and then try it in TS2019. I think all the not very well converted for TS2019 large built in routes are giving me completely the wrong impression of what this simulator is about.
 
This is what greeted me when I first tried out TS2019. Perhaps you can understand why I was shocked. A greyed out bland scene that was worse even than Dovetail's Winter Falmouth branch route (and that's saying something).

L05OZIg.jpg


But today I downloaded Marky's Cornwall and Branches route and put it into TS2019. Alright, I'm convinced now. I'm going to reinstate my Gold subscription and my apologies to everyone for making a fuss.

5hkNvMP.jpg
 
Way Ta Go Girl :)
Well done on giving it a try, now try this..

Save a copy of one of the 2019 routes, so that if you mess up, you still have your original, and then apply this setting..

Reset-Diurnal-Colour-Data.jpg


Now look at you route again and have a play with the slider (just above the word thick)

Enjoy your new assets and have a great Boxing Day (still Christmas here)
 
Thanks Graham. I've had a bit of an experiment with the Cornwall TS2019 route and I'm happier with it. It might be a little bright now, but I can have another go at adjusting it.

WiHiid2.jpg
 
Summing up.

I'm really not sure what happened with my version of TS2019. When I first started it up and tried the Cornish route it looked unbelievably terrible. And I do mean terrible, - strangely greyed out as if everything had been painted over with a peculiar satin metallic paint.
Having done nothing of significance to it since that first start up it started to look like this..........

it3xPIB.jpg


Presently I'm running TS2019 often and really enjoying it and I've only started up TS2012 once and that was to make a backup CDP of my Cairnrigg to Balessie route. So I really don't know what was going on during that first start up. Perhaps all the lazy dust got blasted out of my graphics card or something. I am very pleased though that I didn't shoot TS2019 and bury it at the crossroad based on that one bad experience though or else I wouldn't be having so much fun now.
 
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KotangaGirl - Good to hear that you have resolved to give TRS19 another chance!
As we tried to tell you, the more you explore its potential, the more you'll find that it is indeed a very compelling and capable simulator - the one you have been longing for all these years without quite realising! :)
 
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