Lots_Trains
TS2010 User
Hi Chris
"Agreed, if that were the case."
Sorry I got the impression it was the case.
Yup agreed I'm not much into reading about tech spec's of mobile devices so I'm easily shot down there. Rather read tech specs of trains.
Re 1. Yes know about the short cut numbers
Re 2. Re the padlocks you could equally argue that you have created whole different set of problems with the padlocks, in my short time using TS12, if I had forgotten to throw a junction with a train speeding towards the junction you could not quickly go and throw it, you have to stop the train to throw the junction, I do remember swearing at this several times. But its more the unclean look the padlocks gives Trainz screen. Agreed its needed for Multi-player but normal game play its not need I'll never agree with you on this. Just an option to turn them off would be great.
Re 3. Fair enough
Re 4. Sorry thought it was now standard Trainz feature. I worked in a lot in surveyor, I found the moving around you accidently go to far and you get elevated up out of where you want to be if you go to far, its annoying, and frustrating, Maybe just an option to switch off the vertical movement or a second key press to continue for the upward movement.
Re 5. You made a comment long time ago (whoops NDA) but putting things into a drop down menu at the top of the screen makes everything you put in the menus 2 clicks away from use. The present disappearing bar in TS10 with buttons on it you move you cursor over the invisible bar it appears and a button is just one easy click away and a nice clean screen when not in use, what more could you ask for.
Arrrhhh but just owning a Mac dosn't make Trainz or Trainz Content creation easy or the black art of making AI do exactly what you want it to do, any easier than a normal PC.
Yes definatly a bright future.
Cheers
Lots
"Agreed, if that were the case."
Sorry I got the impression it was the case.
Yup agreed I'm not much into reading about tech spec's of mobile devices so I'm easily shot down there. Rather read tech specs of trains.
Re 1. Yes know about the short cut numbers
Re 2. Re the padlocks you could equally argue that you have created whole different set of problems with the padlocks, in my short time using TS12, if I had forgotten to throw a junction with a train speeding towards the junction you could not quickly go and throw it, you have to stop the train to throw the junction, I do remember swearing at this several times. But its more the unclean look the padlocks gives Trainz screen. Agreed its needed for Multi-player but normal game play its not need I'll never agree with you on this. Just an option to turn them off would be great.
Re 3. Fair enough
Re 4. Sorry thought it was now standard Trainz feature. I worked in a lot in surveyor, I found the moving around you accidently go to far and you get elevated up out of where you want to be if you go to far, its annoying, and frustrating, Maybe just an option to switch off the vertical movement or a second key press to continue for the upward movement.
Re 5. You made a comment long time ago (whoops NDA) but putting things into a drop down menu at the top of the screen makes everything you put in the menus 2 clicks away from use. The present disappearing bar in TS10 with buttons on it you move you cursor over the invisible bar it appears and a button is just one easy click away and a nice clean screen when not in use, what more could you ask for.
Arrrhhh but just owning a Mac dosn't make Trainz or Trainz Content creation easy or the black art of making AI do exactly what you want it to do, any easier than a normal PC.
Yes definatly a bright future.
Cheers
Lots
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