TS10: Should an AI train get stuck, and then derail when you try to manually move it?

Red_Rattler

Since 09 May 2003
Checked on an AI train, but it got "stuck" at the station after it stopped. Tried to manually move it, it moved a bit, but a few seconds later, it derailed.

No, it wasn't on a set of points, crossovers, etc, and the signal was set correctly.

Driver was set to no derail for that session.

So, should that happen, when you try to move an AI manually? The F6 whatever you call it had a choice to "continue schedule. I was trying to move it to just after the crossover that was ahead of it, and then for it to continue as an AI train.
 
as far as I know as soon as any vehicle derails in a consist and the dreaded X appears - that's it - end of session !
 
Hi Red Rattler, hope you are well.

What you have described is what I used to get sometimes, I found it was a piece of track not connected, so there was a slight gap between the tracks which forced a derailment, my advice is go back into surveyor, and make sure your tack has yellow circles, if you have white circles this means your track is not connected.

Hope the above helps

Joe Airtime
 
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